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UE3:UTVehicle_StealthBenderGold_Content (UT3)
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Revision as of 01:32, 16 August 2009 by Wormbo (Talk | contribs) (1 revision: UT3 Titan Pack classes)
Object >> Actor >> Pawn >> Vehicle >> SVehicle >> UTVehicleBase >> UTVehicle >> UTVehicle_Deployable >> UTStealthVehicle >> UTVehicle_StealthBender >> UTVehicle_StealthBenderGold_Content |
- Package:
- UT3Gold
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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Properties
BurnOutTurret
Type: MaterialInterface
Array size: 2
MIs for the turret *
Default value, index 0: MaterialInstanceTimeVarying'VH_StealthBender.Materials.MITV_VH_Stealthbender_Red_BO'
Default value, index 1: MaterialInstanceTimeVarying'VH_StealthBender.Materials.MITV_VH_Stealthbender_Blue_BO'
Default values
See UTVehicle_StealthBenderGold_Content defaults.
Functions
Events
PostBeginPlay
simulated event PostBeginPlay ()
Overrides: UTVehicle_StealthBender.PostBeginPlay
Initialization
Other instance functions
DrawWeaponTile
function DrawWeaponTile (Canvas Canvas, Texture2D IconTexture, UTVWeap_NightshadeGun Gun, int WeaponIndex, float OffsetSizeX, float OffsetSizeY)
Overrides: UTStealthVehicle.DrawWeaponTile
Draws a single weapon selection tile in the HUD
Uses UT3G texture for new deployables
SetBurnOut
simulated function SetBurnOut ()
Overrides: UTVehicle.SetBurnOut