I don't need to test my programs. I have an error-correcting modem.
UE3:UTVoice_DefaultFemale defaults (UT3)
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Revision as of 02:44, 26 July 2008 by (Talk)
Object >> LocalMessage >> UTLocalMessage >> UTVoice >> UTVoice_DefaultFemale (defaults) |
Contents
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Default values
Property | Value | ||||||
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AckSounds[0] | SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_Acknowledged' | ||||||
AckSounds[1] | SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_Affirmative' | ||||||
AckSounds[2] | SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_GotIt' | ||||||
AckSounds[3] | SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_OnIt' | ||||||
AckSounds[4] | SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_Roger' | ||||||
AckSounds[5] | SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_RogerThat' | ||||||
AckSounds[6] | SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_ImOnIt' | ||||||
AreaSecureSounds[0] | SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_AllClear' | ||||||
AreaSecureSounds[1] | SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_AreaSecure' | ||||||
EncouragementSounds[0] | SoundNodeWave'A_Character_Jester.Taunts.A_Taunt_Jester_GoodOne' | ||||||
EncouragementSounds[1] | SoundNodeWave'A_Character_Jester.Taunts.A_Taunt_Jester_HatingYou' | ||||||
EncouragementSounds[2] | SoundNodeWave'A_Character_Jester.Taunts.A_Taunt_Jester_NiceMove' | ||||||
EncouragementSounds[3] | SoundNodeWave'A_Character_Jester.Taunts.A_Taunt_Jester_KeepItUp' | ||||||
EncouragementSounds[4] | SoundNodeWave'A_Character_Jester.Taunts.A_Taunt_Jester_OhYeah' | ||||||
EncouragementSounds[5] | SoundNodeWave'A_Character_Jester.Taunts.A_Taunt_Jester_ThatHadToHurt' | ||||||
EncouragementSounds[6] | SoundNodeWave'A_Character_Jester.Taunts.A_Taunt_Jester_NoWay' | ||||||
EncouragementSounds[7] | SoundNodeWave'A_Character_Jester.Taunts.A_Taunt_Jester_Damn' | ||||||
EnemyFlagCarrierHereSound | SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_EnemyFlagCarrier' | ||||||
EnemyFlagCarrierHighSound | SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_EnemyFlagCarrierGoingHigh' | ||||||
EnemyFlagCarrierLowSound | SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_EnemyFlagCarrierGoingLow' | ||||||
EnemyFlagCarrierSound | SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_EnemyFlagCarrier' | ||||||
EnemyOrbCarrierSound | SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_EnemyOrbCarrier' | ||||||
FlagKillSounds[0] | SoundNodeWave'A_Character_Jester.Taunts.A_Taunt_Jester_NailedTheFlagCarrier' | ||||||
FlagKillSounds[1] | SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_EnemyFlagCarrierDown' | ||||||
FriendlyFireSounds[0] | SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_YourTeam' | ||||||
FriendlyFireSounds[1] | SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_SameTeam' | ||||||
FriendlyFireSounds[2] | SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_ImOnYourTeam' | ||||||
FriendlyFireSounds[3] | SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_ImOnYourTeamIdiot' | ||||||
FriendlyFireSounds[4] | SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_FriendlyFire' | ||||||
GotOurFlagSound | SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_IveGotOurFlag' | ||||||
GotYourBackSounds[0] | SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_IveGotYourBack' | ||||||
GotYourBackSounds[1] | SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_GotYourBack' | ||||||
GotYourBackSounds[2] | SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_CoveringYou' | ||||||
HaveFlagSounds[0] | SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_IHaveTheFlag' | ||||||
HaveFlagSounds[1] | SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_IveGotTheFlag' | ||||||
HaveOrbSounds[0] | SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_IHaveTheOrb' | ||||||
HaveOrbSounds[1] | SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_IveGotTheOrb' | ||||||
IncomingSound | SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_Incoming' | ||||||
InPositionSounds[0] | SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_ImInPosition' | ||||||
InPositionSounds[1] | SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_InPosition' | ||||||
LocationSpeechOffset | 1 | ||||||
ManDownSounds[0] | SoundNodeWave'A_Character_Jester.Taunts.A_Taunt_Jester_AnyoneOutThere' | ||||||
ManDownSounds[1] | SoundNodeWave'A_Character_Jester.Taunts.A_Taunt_Jester_Bullshit' | ||||||
ManDownSounds[2] | SoundNodeWave'A_Character_Jester.Taunts.A_Taunt_Jester_IllRememberThat' | ||||||
ManDownSounds[3] | SoundNodeWave'A_Character_Jester.Taunts.A_Taunt_Jester_NotOneOfMyBetterMoments' | ||||||
ManDownSounds[4] | SoundNodeWave'A_Character_Jester.Taunts.A_Taunt_Jester_WellThatJustSucked' | ||||||
ManDownSounds[5] | SoundNodeWave'A_Character_Jester.Taunts.A_Taunt_Jester_ThatPlanFailed' | ||||||
ManDownSounds[6] | SoundNodeWave'A_Character_Jester.Taunts.A_Taunt_Jester_WhyAmIAlwaysFirstToGetShot' | ||||||
MidfieldSound | SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_Midfield' | ||||||
NeedOurFlagSounds[0] | SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_SomebodyGetOurFlagBack' | ||||||
OrbKillSounds[0] | SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_EnemyOrbCarrierDown' | ||||||
SniperSounds[0] | SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_Sniper' | ||||||
SniperSounds[1] | SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_SuppressTheSniper' | ||||||
TauntAnimSoundMap[0] |
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TauntAnimSoundMap[1] |
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TauntAnimSoundMap[2] |
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TauntAnimSoundMap[3] |
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TauntAnimSoundMap[4] |
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TauntAnimSoundMap[5] |
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TauntSounds[0] | SoundNodeWave'A_Character_Jester.Taunts.A_Taunt_Jester_AndAnotherThankYouVeryMuch' | ||||||
TauntSounds[1] | SoundNodeWave'A_Character_Jester.Taunts.A_Taunt_Jester_AndILookGoodDoingItToo' | ||||||
TauntSounds[2] | SoundNodeWave'A_Character_Jester.Taunts.A_Taunt_Jester_AndStayDown' | ||||||
TauntSounds[3] | SoundNodeWave'A_Character_Jester.Taunts.A_Taunt_Jester_BeatenByAGirl' | ||||||
TauntSounds[4] | SoundNodeWave'A_Character_Jester.Taunts.A_Taunt_Jester_BetterLuckNextTime' | ||||||
TauntSounds[5] | SoundNodeWave'A_Character_Jester.Taunts.A_Taunt_Jester_BoomBaby' | ||||||
TauntSounds[6] | SoundNodeWave'A_Character_Jester.Taunts.A_Taunt_Jester_BooYa' | ||||||
TauntSounds[7] | SoundNodeWave'A_Character_Jester.Taunts.A_Taunt_Jester_DamnImGood' | ||||||
TauntSounds[8] | SoundNodeWave'A_Character_Jester.Taunts.A_Taunt_Jester_DeathWarrantEnforced' | ||||||
TauntSounds[9] | SoundNodeWave'A_Character_Jester.Taunts.A_Taunt_Jester_Eliminated' | ||||||
TauntSounds[10] | SoundNodeWave'A_Character_Jester.Taunts.A_Taunt_Jester_HoldStillDamnit' | ||||||
TauntSounds[11] | SoundNodeWave'A_Character_Jester.Taunts.A_Taunt_Jester_IAmazeMyself' | ||||||
TauntSounds[12] | SoundNodeWave'A_Character_Jester.Taunts.A_Taunt_Jester_IDontWantThatShitInMyHair' | ||||||
TauntSounds[13] | SoundNodeWave'A_Character_Jester.Taunts.A_Taunt_Jester_IHateItWhenThatHappens' | ||||||
TauntSounds[14] | SoundNodeWave'A_Character_Jester.Taunts.A_Taunt_Jester_ThatsOneMoreForTheGirl' | ||||||
TauntSounds[15] | SoundNodeWave'A_Character_Jester.Taunts.A_Taunt_Jester_NextTimeTryNotToSuck' | ||||||
TauntSounds[16] | SoundNodeWave'A_Character_Jester.Taunts.A_Taunt_Jester_OhYeah' | ||||||
TauntSounds[17] | SoundNodeWave'A_Character_Jester.Taunts.A_Taunt_Jester_ThatsJustWrong' | ||||||
TauntSounds[18] | SoundNodeWave'A_Character_Jester.Taunts.A_Taunt_Jester_SeeYa' | ||||||
TauntSounds[19] | SoundNodeWave'A_Character_Jester.Taunts.A_Taunt_Jester_StepAside' | ||||||
TauntSounds[20] | SoundNodeWave'A_Character_Jester.Taunts.A_Taunt_Jester_WhoWantsSome' | ||||||
TauntSounds[21] | SoundNodeWave'A_Character_Jester.Taunts.A_Taunt_Jester_YoullFeelTheImpactOfThatOne' | ||||||
TauntSounds[22] | SoundNodeWave'A_Character_Jester.Taunts.A_Taunt_Jester_TopThat' | ||||||
TauntSounds[23] | SoundNodeWave'A_Character_Jester.Taunts.A_Taunt_Jester_FreezeFrameMoment' | ||||||
TauntSounds[24] | SoundNodeWave'A_Character_Jester.Taunts.A_Taunt_Jester_IsThatYourBest' | ||||||
TauntSounds[25] | SoundNodeWave'A_Character_Jester.Taunts.A_Taunt_Jester_ItDoesntGetAnyBetterThanThat' | ||||||
TauntSounds[26] | SoundNodeWave'A_Character_Jester.Taunts.A_Taunt_Jester_ThatsOneMoreForTheGirl' | ||||||
TauntSounds[27] | SoundNodeWave'A_Character_Jester.Taunts.A_Taunt_Jester_IThinkIveMadeMyPoint' | ||||||
TauntSounds[28] | SoundNodeWave'A_Character_Jester.Taunts.A_Taunt_Jester_OhSmack' | ||||||
TauntSounds[29] | SoundNodeWave'A_Character_Jester.Taunts.A_Taunt_Jester_ThatsOneForTheCameras' | ||||||
TauntSounds[30] | SoundNodeWave'A_Character_Jester.Taunts.A_Taunt_Jester_ThatsSoEmbarassing' | ||||||
UnderAttackSounds[0] | SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_UnderHeavyAttack' | ||||||
UnderAttackSounds[1] | SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_ImBeingOverrun' | ||||||
UnderAttackSounds[2] | SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_ImTakingHeavyFire' | ||||||
UnderAttackSounds[3] | SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_INeedBackup' | ||||||
UnderAttackSounds[4] | SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_INeedSomeBackup' | ||||||
WeaponTauntSounds[0] | SoundNodeWave'A_Character_Jester.Taunts.A_Taunt_Jester_Biohazard' | ||||||
WeaponTauntSounds[1] | SoundNodeWave'A_Character_Jester.Taunts.A_Taunt_Jester_GreenIsDefinitelyYourColor' | ||||||
WeaponTauntSounds[2] | SoundNodeWave'A_Character_Jester.Taunts.A_Taunt_Jester_OneShotOneKill' | ||||||
WeaponTauntSounds[3] | SoundNodeWave'A_Character_Jester.Taunts.A_Taunt_Jester_IJustSlaughteredThatGuy' | ||||||
WeaponTauntSounds[4] | SoundNodeWave'A_Character_Jester.Taunts.A_Taunt_Jester_Shocking' | ||||||
WeaponTauntSounds[5] | SoundNodeWave'A_Character_Jester.Taunts.A_Taunt_Jester_ThatWasAMess' | ||||||
WeaponTauntSounds[6] | SoundNodeWave'A_Character_Jester.Taunts.A_Taunt_Jester_FlakAttack' |