There is no spoon
UE3:UTVoice_DefaultMale (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> LocalMessage >> UTLocalMessage >> UTVoice >> UTVoice_DefaultMale |
- Package:
- UTGame
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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Default values
Property | Value | ||||||
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AckSounds[0] | SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_Acknowledged' | ||||||
AckSounds[1] | SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_Affirmative' | ||||||
AckSounds[2] | SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_GotIt' | ||||||
AckSounds[3] | SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_OnIt' | ||||||
AckSounds[4] | SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_Roger' | ||||||
AckSounds[5] | SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_RogerThat' | ||||||
AckSounds[6] | SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_ImOnIt' | ||||||
AreaSecureSounds[0] | SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_AllClear' | ||||||
AreaSecureSounds[1] | SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_AreaSecure' | ||||||
EncouragementSounds[0] | SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_GoodOne' | ||||||
EncouragementSounds[1] | SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_GoodShot' | ||||||
EncouragementSounds[2] | SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_NiceShot' | ||||||
EncouragementSounds[3] | SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_KeepItUp' | ||||||
EncouragementSounds[4] | SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_OhYeah' | ||||||
EncouragementSounds[5] | SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_ThatHadToHurt' | ||||||
EncouragementSounds[6] | SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_Nice' | ||||||
EncouragementSounds[7] | SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_HolyShit' | ||||||
EnemyFlagCarrierHereSound | SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_EnemyFlagCarrierHere' | ||||||
EnemyFlagCarrierHighSound | SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_EnemyFlagCarrierGoingHigh' | ||||||
EnemyFlagCarrierLowSound | SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_EnemyFlagCarrierGoingLow' | ||||||
EnemyFlagCarrierSound | SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_EnemyFlagCarrier' | ||||||
EnemyOrbCarrierSound | SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_EnemyOrbCarrier' | ||||||
FlagKillSounds[0] | SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_NailedTheFlagCarrier' | ||||||
FlagKillSounds[1] | SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_EnemyFlagCarrierDown' | ||||||
FriendlyFireSounds[0] | SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_YourTeam' | ||||||
FriendlyFireSounds[1] | SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_SameTeam' | ||||||
FriendlyFireSounds[2] | SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_ImOnYourTeam' | ||||||
FriendlyFireSounds[3] | SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_ImOnYourTeamIdiot' | ||||||
FriendlyFireSounds[4] | SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_FriendlyFire' | ||||||
GotOurFlagSound | SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_IveGotOurFlag' | ||||||
GotYourBackSounds[0] | SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_IveGotYourBack' | ||||||
GotYourBackSounds[1] | SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_GotYourBack' | ||||||
GotYourBackSounds[2] | SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_CoveringYou' | ||||||
HaveFlagSounds[0] | SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_IHaveTheFlag' | ||||||
HaveFlagSounds[1] | SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_IveGotTheFlag' | ||||||
HaveOrbSounds[0] | SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_IHaveTheOrb' | ||||||
HaveOrbSounds[1] | SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_IveGotTheOrb' | ||||||
IncomingSound | SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_Incoming' | ||||||
InPositionSounds[0] | SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_ImInPosition' | ||||||
InPositionSounds[1] | SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_InPosition' | ||||||
ManDownSounds[0] | SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_ICantFeelMyLegs' | ||||||
ManDownSounds[1] | SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_ImGoingDown' | ||||||
ManDownSounds[2] | SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_ImHit' | ||||||
ManDownSounds[3] | SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_ManDown' | ||||||
ManDownSounds[4] | SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_Medic' | ||||||
ManDownSounds[5] | SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_SonOfABitch' | ||||||
MidfieldSound | SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_Midfield' | ||||||
NeedOurFlagSounds[0] | SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_SomebodyGetOurFlagBack' | ||||||
OrbKillSounds[0] | SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_EnemyOrbCarrierDown' | ||||||
SniperSounds[0] | SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_Sniper' | ||||||
SniperSounds[1] | SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_SuppressTheSniper' | ||||||
TauntAnimSoundMap[0] |
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TauntAnimSoundMap[1] |
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TauntAnimSoundMap[2] |
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TauntAnimSoundMap[3] |
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TauntAnimSoundMap[4] |
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TauntAnimSoundMap[5] |
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TauntSounds[0] | SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_AndStayDown' | ||||||
TauntSounds[1] | SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_BadNews' | ||||||
TauntSounds[2] | SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_DamnImGood' | ||||||
TauntSounds[3] | SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_FYeah' | ||||||
TauntSounds[4] | SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_ImOnFire' | ||||||
TauntSounds[5] | SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_OhSmack' | ||||||
TauntSounds[6] | SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_ThatWasNasty' | ||||||
TauntSounds[7] | SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_WhoWantsSome' | ||||||
TauntSounds[8] | SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_DeathWarrantEnforced' | ||||||
TauntSounds[9] | SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_FeelImpact' | ||||||
TauntSounds[10] | SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_HoldStillDammit' | ||||||
TauntSounds[11] | SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_WelcomeToBasicTraining' | ||||||
TauntSounds[12] | SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_Impossible' | ||||||
TauntSounds[13] | SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_KIA' | ||||||
TauntSounds[14] | SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_MadeMyPoint' | ||||||
TauntSounds[15] | SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_Next' | ||||||
TauntSounds[16] | SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_OhYeah' | ||||||
TauntSounds[17] | SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_Ownage' | ||||||
TauntSounds[18] | SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_Sick' | ||||||
TauntSounds[19] | SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_StepAside' | ||||||
TauntSounds[20] | SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_TakeIt' | ||||||
TauntSounds[21] | SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_ThatHadToHurt' | ||||||
TauntSounds[22] | SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_TryThatAgain' | ||||||
UnderAttackSounds[0] | SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_UnderHeavyAttack' | ||||||
UnderAttackSounds[1] | SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_ImBeingOverrun' | ||||||
UnderAttackSounds[2] | SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_ImTakingHeavyFire' | ||||||
UnderAttackSounds[3] | SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_INeedBackup' | ||||||
UnderAttackSounds[4] | SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_INeedSomeBackup' | ||||||
WeaponTauntSounds[0] | SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_Biohazard' | ||||||
WeaponTauntSounds[1] | SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_GreenIsYourColor' | ||||||
WeaponTauntSounds[2] | SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_OneShotOneKill' | ||||||
WeaponTauntSounds[3] | SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_RightBetweenTheEyes' | ||||||
WeaponTauntSounds[4] | SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_Shocking' | ||||||
WeaponTauntSounds[5] | SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_ThatWasMessy' | ||||||
WeaponTauntSounds[6] | SoundNodeWave'A_Character_IGMale.Taunts.A_Taunt_IGMale_FlakAttack' |
Static functions
GetEncouragementMessageIndex
static function int GetEncouragementMessageIndex (Controller Sender, PlayerReplicationInfo Recipient, name Messagetype)
Overrides: UTVoice.GetEncouragementMessageIndex