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UE3:UTVoice_Robot (UT3)
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Object >> LocalMessage >> UTLocalMessage >> UTVoice >> UTVoice_Robot |
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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Default values
Property | Value | ||||||
---|---|---|---|---|---|---|---|
AckSounds[0] | SoundNodeWave'A_Character_CorruptEnigma.Mean_BotStatus.A_BotStatus_Corrupt_Acknowledged' | ||||||
AckSounds[1] | SoundNodeWave'A_Character_CorruptEnigma.Mean_BotStatus.A_BotStatus_Corrupt_Affirmative' | ||||||
AreaSecureSounds[0] | SoundNodeWave'A_Character_CorruptEnigma.Mean_BotStatus.A_BotStatus_Corrupt_AreaSecure' | ||||||
EncouragementSounds[0] | SoundNodeWave'A_Character_CorruptEnigma.Mean_Taunts.A_Taunt_Corrupt_Unreal' | ||||||
EncouragementSounds[1] | SoundNodeWave'A_Character_CorruptEnigma.Mean_BotStatus.A_BotStatus_Corrupt_Nice' | ||||||
EnemyFlagCarrierHereSound | SoundNodeWave'A_Character_CorruptEnigma.Mean_BotStatus.A_BotStatus_Corrupt_EnemyFlagCarrierHere' | ||||||
EnemyFlagCarrierHighSound | SoundNodeWave'A_Character_CorruptEnigma.Mean_BotStatus.A_BotStatus_Corrupt_EnemyFlagCarrierGoingHigh' | ||||||
EnemyFlagCarrierLowSound | SoundNodeWave'A_Character_CorruptEnigma.Mean_BotStatus.A_BotStatus_Corrupt_EnemyFlagCarrierGoingLow' | ||||||
EnemyFlagCarrierSound | SoundNodeWave'A_Character_CorruptEnigma.Mean_BotStatus.A_BotStatus_Corrupt_EnemyFlagCarrier' | ||||||
EnemyOrbCarrierSound | SoundNodeWave'A_Character_CorruptEnigma.Mean_BotStatus.A_BotStatus_Corrupt_EnemyOrbCarrier' | ||||||
FlagKillSounds[0] | SoundNodeWave'A_Character_CorruptEnigma.Mean_Taunts.A_Taunt_Corrupt_FlagUnitTerminated' | ||||||
FlagKillSounds[1] | SoundNodeWave'A_Character_CorruptEnigma.Mean_BotStatus.A_BotStatus_Corrupt_EnemyFlagCarrierDown' | ||||||
FriendlyFireSounds[0] | SoundNodeWave'A_Character_CorruptEnigma.Mean_BotStatus.A_BotStatus_Corrupt_IncorrectTarget' | ||||||
FriendlyFireSounds[1] | SoundNodeWave'A_Character_CorruptEnigma.Mean_BotStatus.A_BotStatus_Corrupt_SameTeam' | ||||||
GotOurFlagSound | SoundNodeWave'A_Character_CorruptEnigma.Mean_BotStatus.A_BotStatus_Corrupt_FlagInPossession' | ||||||
GotYourBackSounds[0] | SoundNodeWave'A_Character_CorruptEnigma.Mean_BotStatus.A_BotStatus_Corrupt_IveGotYourBack' | ||||||
GotYourBackSounds[1] | SoundNodeWave'A_Character_CorruptEnigma.Mean_BotStatus.A_BotStatus_Corrupt_GotYourBack' | ||||||
GotYourBackSounds[2] | SoundNodeWave'A_Character_CorruptEnigma.Mean_BotStatus.A_BotStatus_Corrupt_CoveringYou' | ||||||
HaveFlagSounds[0] | SoundNodeWave'A_Character_CorruptEnigma.Mean_BotStatus.A_BotStatus_Corrupt_FlagInPossession' | ||||||
HaveOrbSounds[0] | SoundNodeWave'A_Character_CorruptEnigma.Mean_BotStatus.A_BotStatus_Corrupt_OrbInPossession' | ||||||
IncomingSound | SoundNodeWave'A_Character_CorruptEnigma.Mean_BotStatus.A_BotStatus_Corrupt_Incoming' | ||||||
InPositionSounds[0] | SoundNodeWave'A_Character_CorruptEnigma.Mean_BotStatus.A_BotStatus_Corrupt_UnitInPosition' | ||||||
LocationSpeechOffset | 3 | ||||||
ManDownSounds[0] | SoundNodeWave'A_Character_CorruptEnigma.Mean_Taunts.A_Taunt_Corrupt_ReroutingCriticalSystems' | ||||||
ManDownSounds[1] | SoundNodeWave'A_Character_CorruptEnigma.Mean_Taunts.A_Taunt_Corrupt_ISeeTheBlueScreen' | ||||||
ManDownSounds[2] | SoundNodeWave'A_Character_CorruptEnigma.Mean_Taunts.A_Taunt_Corrupt_LoggingCrashDump' | ||||||
ManDownSounds[3] | SoundNodeWave'A_Character_CorruptEnigma.Mean_Taunts.A_Taunt_Corrupt_SystemFailure' | ||||||
ManDownSounds[4] | SoundNodeWave'A_Character_CorruptEnigma.Mean_Taunts.A_Taunt_Corrupt_UnitNeedsRepair' | ||||||
MidfieldSound | SoundNodeWave'A_Character_CorruptEnigma.Mean_BotStatus.A_BotStatus_Corrupt_Midfield' | ||||||
NeedOurFlagSounds[0] | SoundNodeWave'A_Character_CorruptEnigma.Mean_Taunts.A_Taunt_Corrupt_BeginSearchRoutine' | ||||||
OrbKillSounds[0] | SoundNodeWave'A_Character_CorruptEnigma.Mean_BotStatus.A_BotStatus_Corrupt_EnemyOrbCarrierDown' | ||||||
SniperSounds[0] | SoundNodeWave'A_Character_CorruptEnigma.Mean_BotStatus.A_BotStatus_Corrupt_SurpressTheSniper' | ||||||
TauntAnimSoundMap[0] |
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TauntAnimSoundMap[1] |
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TauntAnimSoundMap[2] |
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TauntAnimSoundMap[3] |
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TauntAnimSoundMap[4] |
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TauntAnimSoundMap[5] |
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TauntSounds[0] | SoundNodeWave'A_Character_CorruptEnigma.Mean_Taunts.A_Taunt_Corrupt_AllVectorsProjectedSuccessfully' | ||||||
TauntSounds[1] | SoundNodeWave'A_Character_CorruptEnigma.Mean_Taunts.A_Taunt_Corrupt_AnotherFlawedDesign' | ||||||
TauntSounds[2] | SoundNodeWave'A_Character_CorruptEnigma.Mean_Taunts.A_Taunt_Corrupt_BlameTheCoders' | ||||||
TauntSounds[3] | SoundNodeWave'A_Character_CorruptEnigma.Mean_Taunts.A_Taunt_Corrupt_CleanerBurningMoreEfficient' | ||||||
TauntSounds[4] | SoundNodeWave'A_Character_CorruptEnigma.Mean_Taunts.A_Taunt_Corrupt_CollateralDamage' | ||||||
TauntSounds[5] | SoundNodeWave'A_Character_CorruptEnigma.Mean_Taunts.A_Taunt_Corrupt_EndOfLine' | ||||||
TauntSounds[6] | SoundNodeWave'A_Character_CorruptEnigma.Mean_Taunts.A_Taunt_Corrupt_YourProgrammingIsInferior' | ||||||
TauntSounds[7] | SoundNodeWave'A_Character_CorruptEnigma.Mean_Taunts.A_Taunt_Corrupt_IAmTheAlphaAndOmega' | ||||||
TauntSounds[8] | SoundNodeWave'A_Character_CorruptEnigma.Mean_Taunts.A_Taunt_Corrupt_IAmUnstoppable' | ||||||
TauntSounds[9] | SoundNodeWave'A_Character_CorruptEnigma.Mean_Taunts.A_Taunt_Corrupt_IncrementDeathCount' | ||||||
TauntSounds[10] | SoundNodeWave'A_Character_CorruptEnigma.Mean_Taunts.A_Taunt_Corrupt_LiandryBringsYouTomorrowToday' | ||||||
TauntSounds[11] | SoundNodeWave'A_Character_CorruptEnigma.Mean_Taunts.A_Taunt_Corrupt_Llama' | ||||||
TauntSounds[12] | SoundNodeWave'A_Character_CorruptEnigma.Mean_Taunts.A_Taunt_Corrupt_LowestCommonDenominator' | ||||||
TauntSounds[13] | SoundNodeWave'A_Character_CorruptEnigma.Mean_Taunts.A_Taunt_Corrupt_RogueProcessTerminated' | ||||||
TauntSounds[14] | SoundNodeWave'A_Character_CorruptEnigma.Mean_Taunts.A_Taunt_Corrupt_SurvivalOfTheFittest' | ||||||
TauntSounds[15] | SoundNodeWave'A_Character_CorruptEnigma.Mean_Taunts.A_Taunt_Corrupt_TacticsPrevail' | ||||||
TauntSounds[16] | SoundNodeWave'A_Character_CorruptEnigma.Mean_Taunts.A_Taunt_Corrupt_TheTimeForFleshHasEnded' | ||||||
UnderAttackSounds[0] | SoundNodeWave'A_Character_CorruptEnigma.Mean_BotStatus.A_BotStatus_Corrupt_UnitBeingOverrun' | ||||||
UnderAttackSounds[1] | SoundNodeWave'A_Character_CorruptEnigma.Mean_Taunts.A_Taunt_Corrupt_MaintainDevense' | ||||||
UnderAttackSounds[2] | SoundNodeWave'A_Character_CorruptEnigma.Mean_BotStatus.A_BotStatus_Corrupt_UnitRequiresBackup' | ||||||
WeaponTauntSounds[0] | SoundNodeWave'A_Character_CorruptEnigma.Mean_Taunts.A_Taunt_Corrupt_Goo_alt' | ||||||
WeaponTauntSounds[2] | SoundNodeWave'A_Character_CorruptEnigma.Mean_Taunts.A_Taunt_Corrupt_EnhancedTargetingSystemsOnline' |
Static functions
SendLocationUpdate
static function bool SendLocationUpdate (Controller Sender, PlayerReplicationInfo Recipient, name Messagetype, UTGame G, Pawn StatusPawn, optional bool bDontSendMidfield)
Overrides: UTVoice.SendLocationUpdate
BeginSearchRoutine PlasmaCleanerBurningMoreEfficient
Zap_Alt TacticalAssessmentComplete UndesirableLosses