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UE3:UTWarfareChildBarricade (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- UTGame
- Direct subclasses:
- UTWarfareChildBarricade_Concrete, UTWarfareChildBarricade_Ramp
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'UTWarfareChildBarricade'[edit]
ParentBarricade[edit]
Type: UTWarfareBarricade
Internal variables[edit]
NextBarricade[edit]
Type: UTWarfareChildBarricade
Default values[edit]
Property | Value |
---|---|
bBlockActors | True |
bCollideActors | True |
bMovable | False |
bNoDelete | True |
bProjTarget | True |
CollisionType | COLLIDE_CustomDefault |
Functions[edit]
Events[edit]
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
TakeDamage[edit]
event TakeDamage (int Damage, Controller InstigatedBy, Object.Vector HitLocation, Object.Vector Momentum, class<DamageType> DamageType, optional Actor.TraceHitInfo HitInfo, optional Actor DamageCauser)
Overrides: Actor.TakeDamage
(Description copied from Actor.TakeDamage)
apply some amount of damage to this actor
Parameters:
- Damage - the base damage to apply
- EventInstigator - the Controller responsible for the damage
- HitLocation - world location where the hit occurred
- Momentum - force caused by this hit
- DamageType - class describing the damage that was done
- HitInfo - additional info about where the hit occurred
- DamageCauser - the Actor that directly caused the damage (i.e. the Projectile that exploded, the Weapon that fired, etc)
Other instance functions[edit]
DisableBarricade[edit]
simulated function DisableBarricade ()
EnableBarricade[edit]
simulated function EnableBarricade ()