Gah - a solution with more questions. – EntropicLqd

UE3:UTWarfareChildBarricade (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT3 Object >> Actor >> UTWarfareChildBarricade
Package: 
UTGame
Direct subclasses:
UTWarfareChildBarricade_Concrete, UTWarfareChildBarricade_Ramp

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties

Property group 'UTWarfareChildBarricade'

ParentBarricade

Type: UTWarfareBarricade


Internal variables

NextBarricade

Type: UTWarfareChildBarricade


Default values

Property Value
bBlockActors True
bCollideActors True
bMovable False
bNoDelete True
bProjTarget True
CollisionType COLLIDE_CustomDefault

Functions

Events

PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


TakeDamage

event TakeDamage (int Damage, Controller InstigatedBy, Object.Vector HitLocation, Object.Vector Momentum, class<DamageTypeDamageType, optional Actor.TraceHitInfo HitInfo, optional Actor DamageCauser)

Overrides: Actor.TakeDamage

(Description copied from Actor.TakeDamage)
apply some amount of damage to this actor

Parameters:

  • Damage - the base damage to apply
  • EventInstigator - the Controller responsible for the damage
  • HitLocation - world location where the hit occurred
  • Momentum - force caused by this hit
  • DamageType - class describing the damage that was done
  • HitInfo - additional info about where the hit occurred
  • DamageCauser - the Actor that directly caused the damage (i.e. the Projectile that exploded, the Weapon that fired, etc)

Other instance functions

DisableBarricade

simulated function DisableBarricade ()


EnableBarricade

simulated function EnableBarricade ()