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UE3:UTWarfareChildBarricade (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- UTGame
- Direct subclasses:
- UTWarfareChildBarricade_Concrete, UTWarfareChildBarricade_Ramp
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
Property group 'UTWarfareChildBarricade'
ParentBarricade
Type: UTWarfareBarricade
Internal variables
NextBarricade
Type: UTWarfareChildBarricade
Default values
Property | Value |
---|---|
bBlockActors | True |
bCollideActors | True |
bMovable | False |
bNoDelete | True |
bProjTarget | True |
CollisionType | COLLIDE_CustomDefault |
Functions
Events
PostBeginPlay
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
TakeDamage
event TakeDamage (int Damage, Controller InstigatedBy, Object.Vector HitLocation, Object.Vector Momentum, class<DamageType> DamageType, optional Actor.TraceHitInfo HitInfo, optional Actor DamageCauser)
Overrides: Actor.TakeDamage
(Description copied from Actor.TakeDamage)
apply some amount of damage to this actor
Parameters:
- Damage - the base damage to apply
- EventInstigator - the Controller responsible for the damage
- HitLocation - world location where the hit occurred
- Momentum - force caused by this hit
- DamageType - class describing the damage that was done
- HitInfo - additional info about where the hit occurred
- DamageCauser - the Actor that directly caused the damage (i.e. the Projectile that exploded, the Weapon that fired, etc)
Other instance functions
DisableBarricade
simulated function DisableBarricade ()
EnableBarricade
simulated function EnableBarricade ()