Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:UTWeaponLockerPickupLight (UT3)
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Object >> Actor >> Light >> UTPickupLight >> UTWeaponLockerPickupLight |
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Default values[edit]
Property | Value |
---|---|
Components[1] | PointLightComponent'PointLightComponent0' |
LightComponent | PointLightComponent'PointLightComponent0' |
Subobjects[edit]
PointLightComponent0[edit]
Class: Engine.PointLightComponent
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Brightness | 4.0 | ||||||||||
CastDynamicShadows | False | ||||||||||
LightAffectsClassification | LAC_STATIC_AFFECTING | ||||||||||
LightColor |
|
||||||||||
LightingChannels |
|
||||||||||
Radius | 192.0 | ||||||||||
UseDirectLightMap | True |
Sprite[edit]
Class: Engine.SpriteComponent
Inherits from: UTPickupLight.Sprite
No new values.