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Difference between revisions of "UE3:UTWeaponRewardMessage (UT3)"

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{{autogenerated}}
 
{{autogenerated}}
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
  
 
==Properties==
 
==Properties==
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'''Default value, index 1:''' {{cl|SoundNodeWave}}'A_Announcer_Reward.Rewards.A_RewardAnnouncer_FlakMaster'
 
'''Default value, index 1:''' {{cl|SoundNodeWave}}'A_Announcer_Reward.Rewards.A_RewardAnnouncer_FlakMaster'
  
'''Default value, index 10:''' {{cl|SoundNodeWave}}'A_Announcer_Reward.Rewards.A_RewardAnnouncer_RocketScientist'
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'''Default value, index 2:''' {{cl|SoundNodeWave}}'A_Announcer_Reward.Rewards.A_RewardAnnouncer_HeadHunter'
  
'''Default value, index 11:''' {{cl|SoundNodeWave}}'A_Announcer_Reward.Rewards.A_RewardAnnouncer_HeadHunter'
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'''Default value, index 3:''' {{cl|SoundNodeWave}}'A_Announcer_Reward.Rewards.A_RewardAnnouncer_ComboKing'
  
'''Default value, index 12:''' {{cl|SoundNodeWave}}'A_Announcer_Reward.Rewards.A_RewardAnnouncer_ComboKing'
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'''Default value, index 4:''' {{cl|SoundNodeWave}}'A_Announcer_Reward.Rewards.A_RewardAnnouncer_Biohazard'
  
'''Default value, index 13:''' {{cl|SoundNodeWave}}'A_Announcer_Reward.Rewards.A_RewardAnnouncer_Biohazard'
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'''Default value, index 5:''' {{cl|SoundNodeWave}}'A_Announcer_Reward.Rewards.A_RewardAnnouncer_JackHammer'
  
'''Default value, index 14:''' {{cl|SoundNodeWave}}'A_Announcer_Reward.Rewards.A_RewardAnnouncer_JackHammer'
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'''Default value, index 6:''' {{cl|SoundNodeWave}}'A_Announcer_Reward.Rewards.A_RewardAnnouncer_ShaftMaster'
  
'''Default value, index 15:''' {{cl|SoundNodeWave}}'A_Announcer_Reward.Rewards.A_RewardAnnouncer_ShaftMaster'
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'''Default value, index 7:''' {{cl|SoundNodeWave}}'A_Announcer_Reward.Rewards.A_RewardAnnouncer_Gunslinger'
  
'''Default value, index 16:''' {{cl|SoundNodeWave}}'A_Announcer_Reward.Rewards.A_RewardAnnouncer_Gunslinger'
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'''Default value, index 8:''' {{cl|SoundNodeWave}}'A_Announcer_Reward.Rewards.A_RewardAnnouncer_BigGameHunter'
  
'''Default value, index 17:''' {{cl|SoundNodeWave}}'A_Announcer_Reward.Rewards.A_RewardAnnouncer_BigGameHunter'
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'''Default value, index 9:''' {{cl|SoundNodeWave}}'A_Announcer_Reward.Rewards.A_RewardAnnouncer_BlueStreak'
  
'''Default value, index 18:''' {{cl|SoundNodeWave}}'A_Announcer_Reward.Rewards.A_RewardAnnouncer_BlueStreak'
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'''Default value, index 10:''' {{cl|SoundNodeWave}}'A_Announcer_Reward.Rewards.A_RewardAnnouncer_RocketScientist'
  
 
====RewardString====
 
====RewardString====
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<!-- enter variable description -->
 
<!-- enter variable description -->
  
'''Default value, index 1:''' "Flak-Meister"
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'''Default value, index 1:''' "Flak Master!"
  
'''Default value, index 10:''' "Raketenwissenschaftler!"
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'''Default value, index 2:''' "Head Hunter!"
  
'''Default value, index 11:''' "Kopf-Jäger!"
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'''Default value, index 3:''' "Combo King!"
  
'''Default value, index 12:''' "Kombinationskönig!"
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'''Default value, index 4:''' "Bio Hazard!"
  
'''Default value, index 13:''' "Biogefahr"
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'''Default value, index 5:''' "JackHammer!"
  
'''Default value, index 14:''' "JackHammer!"
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'''Default value, index 6:''' "Shaft Master!"
  
'''Default value, index 15:''' "Shaft Meister!"
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'''Default value, index 7:''' "Gun Slinger!"
  
'''Default value, index 16:''' "Revolverheld!"
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'''Default value, index 8:''' "Big Game Hunter!"
  
'''Default value, index 17:''' "Großwildjäger!"
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'''Default value, index 9:''' "Blue Streak!"
  
'''Default value, index 18:''' "Ketten-Reaktion!"
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'''Default value, index 10:''' "Rocket Scientist!"
  
 
===Default values===
 
===Default values===

Latest revision as of 01:27, 26 July 2008

UT3 Object >> LocalMessage >> UTLocalMessage >> UTWeaponRewardMessage
Package: 
UTGame
This class in other games:
UDK

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Properties[edit]

RewardSounds[edit]

Type: SoundNodeWave

Array size: 11


Default value, index 1: SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_FlakMaster'

Default value, index 2: SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_HeadHunter'

Default value, index 3: SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_ComboKing'

Default value, index 4: SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_Biohazard'

Default value, index 5: SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_JackHammer'

Default value, index 6: SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_ShaftMaster'

Default value, index 7: SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_Gunslinger'

Default value, index 8: SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_BigGameHunter'

Default value, index 9: SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_BlueStreak'

Default value, index 10: SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_RocketScientist'

RewardString[edit]

Type: string

Array size: 11

Modifiers: localized


Default value, index 1: "Flak Master!"

Default value, index 2: "Head Hunter!"

Default value, index 3: "Combo King!"

Default value, index 4: "Bio Hazard!"

Default value, index 5: "JackHammer!"

Default value, index 6: "Shaft Master!"

Default value, index 7: "Gun Slinger!"

Default value, index 8: "Big Game Hunter!"

Default value, index 9: "Blue Streak!"

Default value, index 10: "Rocket Scientist!"

Default values[edit]

Property Value
AnnouncementPriority 6
bIsUnique True
DrawColor
Member Value
A 255
B 128
G 255
R 255
FontSize 2
MessageArea 3

Static functions[edit]

AnnouncementSound[edit]

static function SoundNodeWave AnnouncementSound (int MessageIndex, Object OptionalObject, PlayerController PC)

Overrides: UTLocalMessage.AnnouncementSound


ClientReceive[edit]

static simulated function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.ClientReceive


GetString[edit]

static function string GetString (optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetString