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Difference between revisions of "UE3:UTWeaponRewardMessage (UT3)"
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{{autogenerated}} | {{autogenerated}} | ||
− | Copyright 1998- | + | Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. |
==Properties== | ==Properties== | ||
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'''Default value, index 1:''' {{cl|SoundNodeWave}}'A_Announcer_Reward.Rewards.A_RewardAnnouncer_FlakMaster' | '''Default value, index 1:''' {{cl|SoundNodeWave}}'A_Announcer_Reward.Rewards.A_RewardAnnouncer_FlakMaster' | ||
− | '''Default value, index | + | '''Default value, index 2:''' {{cl|SoundNodeWave}}'A_Announcer_Reward.Rewards.A_RewardAnnouncer_HeadHunter' |
− | '''Default value, index | + | '''Default value, index 3:''' {{cl|SoundNodeWave}}'A_Announcer_Reward.Rewards.A_RewardAnnouncer_ComboKing' |
− | '''Default value, index | + | '''Default value, index 4:''' {{cl|SoundNodeWave}}'A_Announcer_Reward.Rewards.A_RewardAnnouncer_Biohazard' |
− | '''Default value, index | + | '''Default value, index 5:''' {{cl|SoundNodeWave}}'A_Announcer_Reward.Rewards.A_RewardAnnouncer_JackHammer' |
− | '''Default value, index | + | '''Default value, index 6:''' {{cl|SoundNodeWave}}'A_Announcer_Reward.Rewards.A_RewardAnnouncer_ShaftMaster' |
− | '''Default value, index | + | '''Default value, index 7:''' {{cl|SoundNodeWave}}'A_Announcer_Reward.Rewards.A_RewardAnnouncer_Gunslinger' |
− | '''Default value, index | + | '''Default value, index 8:''' {{cl|SoundNodeWave}}'A_Announcer_Reward.Rewards.A_RewardAnnouncer_BigGameHunter' |
− | '''Default value, index | + | '''Default value, index 9:''' {{cl|SoundNodeWave}}'A_Announcer_Reward.Rewards.A_RewardAnnouncer_BlueStreak' |
− | '''Default value, index | + | '''Default value, index 10:''' {{cl|SoundNodeWave}}'A_Announcer_Reward.Rewards.A_RewardAnnouncer_RocketScientist' |
====RewardString==== | ====RewardString==== | ||
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'''Default value, index 1:''' "Flak Master!" | '''Default value, index 1:''' "Flak Master!" | ||
− | '''Default value, index | + | '''Default value, index 2:''' "Head Hunter!" |
− | '''Default value, index | + | '''Default value, index 3:''' "Combo King!" |
− | '''Default value, index | + | '''Default value, index 4:''' "Bio Hazard!" |
− | '''Default value, index | + | '''Default value, index 5:''' "JackHammer!" |
− | '''Default value, index | + | '''Default value, index 6:''' "Shaft Master!" |
− | '''Default value, index | + | '''Default value, index 7:''' "Gun Slinger!" |
− | '''Default value, index | + | '''Default value, index 8:''' "Big Game Hunter!" |
− | '''Default value, index | + | '''Default value, index 9:''' "Blue Streak!" |
− | '''Default value, index | + | '''Default value, index 10:''' "Rocket Scientist!" |
===Default values=== | ===Default values=== |
Latest revision as of 01:27, 26 July 2008
Object >> LocalMessage >> UTLocalMessage >> UTWeaponRewardMessage |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Properties[edit]
RewardSounds[edit]
Type: SoundNodeWave
Array size: 11
Default value, index 1: SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_FlakMaster'
Default value, index 2: SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_HeadHunter'
Default value, index 3: SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_ComboKing'
Default value, index 4: SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_Biohazard'
Default value, index 5: SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_JackHammer'
Default value, index 6: SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_ShaftMaster'
Default value, index 7: SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_Gunslinger'
Default value, index 8: SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_BigGameHunter'
Default value, index 9: SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_BlueStreak'
Default value, index 10: SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_RocketScientist'
RewardString[edit]
Type: string
Array size: 11
Modifiers: localized
Default value, index 1: "Flak Master!"
Default value, index 2: "Head Hunter!"
Default value, index 3: "Combo King!"
Default value, index 4: "Bio Hazard!"
Default value, index 5: "JackHammer!"
Default value, index 6: "Shaft Master!"
Default value, index 7: "Gun Slinger!"
Default value, index 8: "Big Game Hunter!"
Default value, index 9: "Blue Streak!"
Default value, index 10: "Rocket Scientist!"
Default values[edit]
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
AnnouncementPriority | 6 | ||||||||||
bIsUnique | True | ||||||||||
DrawColor |
|
||||||||||
FontSize | 2 | ||||||||||
MessageArea | 3 |
Static functions[edit]
AnnouncementSound[edit]
Overrides: UTLocalMessage.AnnouncementSound
ClientReceive[edit]
Overrides: LocalMessage.ClientReceive
GetString[edit]
Overrides: LocalMessage.GetString