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Difference between revisions of "UE3:UTWeaponRewardMessage (UT3)"

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<!-- enter variable description -->
 
<!-- enter variable description -->
  
'''Default value, index 1:''' "Flak-Meister"
+
'''Default value, index 1:''' "Flak Master!"
  
'''Default value, index 10:''' "Raketenwissenschaftler!"
+
'''Default value, index 10:''' "Rocket Scientist!"
  
'''Default value, index 11:''' "Kopf-Jäger!"
+
'''Default value, index 11:''' "Head Hunter!"
  
'''Default value, index 12:''' "Kombinationskönig!"
+
'''Default value, index 12:''' "Combo King!"
  
'''Default value, index 13:''' "Biogefahr"
+
'''Default value, index 13:''' "Bio Hazard!"
  
 
'''Default value, index 14:''' "JackHammer!"
 
'''Default value, index 14:''' "JackHammer!"
  
'''Default value, index 15:''' "Shaft Meister!"
+
'''Default value, index 15:''' "Shaft Master!"
  
'''Default value, index 16:''' "Revolverheld!"
+
'''Default value, index 16:''' "Gun Slinger!"
  
'''Default value, index 17:''' "Großwildjäger!"
+
'''Default value, index 17:''' "Big Game Hunter!"
  
'''Default value, index 18:''' "Ketten-Reaktion!"
+
'''Default value, index 18:''' "Blue Streak!"
  
 
===Default values===
 
===Default values===

Revision as of 07:40, 23 May 2008

UT3 Object >> LocalMessage >> UTLocalMessage >> UTWeaponRewardMessage
Package: 
UTGame
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties

RewardSounds

Type: SoundNodeWave

Array size: 11


Default value, index 1: SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_FlakMaster'

Default value, index 10: SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_RocketScientist'

Default value, index 11: SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_HeadHunter'

Default value, index 12: SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_ComboKing'

Default value, index 13: SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_Biohazard'

Default value, index 14: SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_JackHammer'

Default value, index 15: SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_ShaftMaster'

Default value, index 16: SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_Gunslinger'

Default value, index 17: SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_BigGameHunter'

Default value, index 18: SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_BlueStreak'

RewardString

Type: string

Array size: 11

Modifiers: localized


Default value, index 1: "Flak Master!"

Default value, index 10: "Rocket Scientist!"

Default value, index 11: "Head Hunter!"

Default value, index 12: "Combo King!"

Default value, index 13: "Bio Hazard!"

Default value, index 14: "JackHammer!"

Default value, index 15: "Shaft Master!"

Default value, index 16: "Gun Slinger!"

Default value, index 17: "Big Game Hunter!"

Default value, index 18: "Blue Streak!"

Default values

Property Value
AnnouncementPriority 6
bIsUnique True
DrawColor
Member Value
A 255
B 128
G 255
R 255
FontSize 2
MessageArea 3

Static functions

AnnouncementSound

static function SoundNodeWave AnnouncementSound (int MessageIndex, Object OptionalObject, PlayerController PC)

Overrides: UTLocalMessage.AnnouncementSound


ClientReceive

static simulated function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.ClientReceive


GetString

static function string GetString (optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetString