I don't need to test my programs. I have an error-correcting modem.
Difference between revisions of "UE3:UTWeaponRewardMessage (UT3)"
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− | '''Default value, index 1:''' "Flak | + | '''Default value, index 1:''' "Flak Master!" |
− | '''Default value, index 10:''' " | + | '''Default value, index 10:''' "Rocket Scientist!" |
− | '''Default value, index 11:''' " | + | '''Default value, index 11:''' "Head Hunter!" |
− | '''Default value, index 12:''' " | + | '''Default value, index 12:''' "Combo King!" |
− | '''Default value, index 13:''' " | + | '''Default value, index 13:''' "Bio Hazard!" |
'''Default value, index 14:''' "JackHammer!" | '''Default value, index 14:''' "JackHammer!" | ||
− | '''Default value, index 15:''' "Shaft | + | '''Default value, index 15:''' "Shaft Master!" |
− | '''Default value, index 16:''' " | + | '''Default value, index 16:''' "Gun Slinger!" |
− | '''Default value, index 17:''' " | + | '''Default value, index 17:''' "Big Game Hunter!" |
− | '''Default value, index 18:''' " | + | '''Default value, index 18:''' "Blue Streak!" |
===Default values=== | ===Default values=== |
Revision as of 07:40, 23 May 2008
Object >> LocalMessage >> UTLocalMessage >> UTWeaponRewardMessage |
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
RewardSounds
Type: SoundNodeWave
Array size: 11
Default value, index 1: SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_FlakMaster'
Default value, index 10: SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_RocketScientist'
Default value, index 11: SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_HeadHunter'
Default value, index 12: SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_ComboKing'
Default value, index 13: SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_Biohazard'
Default value, index 14: SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_JackHammer'
Default value, index 15: SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_ShaftMaster'
Default value, index 16: SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_Gunslinger'
Default value, index 17: SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_BigGameHunter'
Default value, index 18: SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_BlueStreak'
RewardString
Type: string
Array size: 11
Modifiers: localized
Default value, index 1: "Flak Master!"
Default value, index 10: "Rocket Scientist!"
Default value, index 11: "Head Hunter!"
Default value, index 12: "Combo King!"
Default value, index 13: "Bio Hazard!"
Default value, index 14: "JackHammer!"
Default value, index 15: "Shaft Master!"
Default value, index 16: "Gun Slinger!"
Default value, index 17: "Big Game Hunter!"
Default value, index 18: "Blue Streak!"
Default values
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
AnnouncementPriority | 6 | ||||||||||
bIsUnique | True | ||||||||||
DrawColor |
|
||||||||||
FontSize | 2 | ||||||||||
MessageArea | 3 |
Static functions
AnnouncementSound
Overrides: UTLocalMessage.AnnouncementSound
ClientReceive
Overrides: LocalMessage.ClientReceive
GetString
Overrides: LocalMessage.GetString