Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
Difference between revisions of "Unreal Wiki:Scratchpad"
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====Full Key==== | ====Full Key==== | ||
− | * <sup>1</sup> – {$Topic | + | * <sup>1</sup> – {'''$Topic''' is relevant/available to/in} [[Unreal Engine 1]]. |
− | * <sup>2</sup> – {$Topic$ is relevant/available to/in} [[Unreal Engine 2]]. | + | * <sup>2</sup> – {'''$Topic''' is relevant/available to/in} [[Unreal Engine 2]]. |
− | * <sup>2x</sup> – {$Topic | + | * <sup>2+</sup> – {'''$Topic''' is relevant/available to/in} [[Unreal Engine 2]], from this version onwards. |
− | * <sup>3</sup> – {$Topic | + | * <sup>2x</sup> – {'''$Topic''' is relevant/available to/in} [[Unreal Engine 2]], starting with [[UT2004]]. |
− | * <sup>3+</sup> – {$Topic | + | * <sup>3</sup> – {'''$Topic''' is relevant/available to/in} [[Unreal Engine 3]]. |
− | * <sup>3*</sup> – {$Topic | + | * <sup>3+</sup> – {'''$Topic''' is relevant/available to/in} [[Unreal Engine 3]], starting with [[UT3]] patch 2.0. |
− | * (no number) – {$Topic | + | * <sup>3*</sup> – {'''$Topic''' is relevant/available to/in} [[Unreal Engine 3]], starting with [[UDK]]. |
+ | * (no number) – {'''$Topic''' is relevant/available to/in} all Unreal Engine generations. | ||
+ | ====Enum Key==== | ||
+ | {{classgames|Vector}}<sup>--|</sup><br> | ||
+ | {{classgames|Range}}<sup>--|'''2'''</sup><br> | ||
+ | {{classgames|Vector2D}}<sup>--|'''3'''</sup><br> | ||
+ | {{classgames|Color}}<br> | ||
+ | {{classgames|LinearColor}}<br> | ||
+ | ====Class Key==== | ||
+ | {{classgames|SoundCue}}<br> | ||
+ | {{classgames|UTGreedGame}}<br> |
Revision as of 22:29, 21 April 2010
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Full Key
- 1 – {$Topic is relevant/available to/in} Unreal Engine 1.
- 2 – {$Topic is relevant/available to/in} Unreal Engine 2.
- 2+ – {$Topic is relevant/available to/in} Unreal Engine 2, from this version onwards.
- 2x – {$Topic is relevant/available to/in} Unreal Engine 2, starting with UT2004.
- 3 – {$Topic is relevant/available to/in} Unreal Engine 3.
- 3+ – {$Topic is relevant/available to/in} Unreal Engine 3, starting with UT3 patch 2.0.
- 3* – {$Topic is relevant/available to/in} Unreal Engine 3, starting with UDK.
- (no number) – {$Topic is relevant/available to/in} all Unreal Engine generations.
Enum Key
Vector(RTNP, U1, UT, U2, U2XMP, UE2Runtime, UT2003, UT2004, UDK, UT3)--|
Range(U2, U2XMP, UE2Runtime, UT2003, UT2004)--|2
Vector2D(UDK, UT3)--|3
Color(RTNP, U1, UT, U2, U2XMP, UE2Runtime, UT2003, UT2004, UDK, UT3)
LinearColor(UDK, UT3)