I don't need to test my programs. I have an error-correcting modem.
Difference between revisions of "Unreal Wiki:Scratchpad"
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====Full Key==== | ====Full Key==== | ||
− | * <sup>1</sup> – {$Topic | + | * <sup>1</sup> – {'''$Topic''' is relevant/available to/in} [[Unreal Engine 1]]. |
− | * <sup>2</sup> – {$Topic$ is relevant/available to/in} [[Unreal Engine 2]]. | + | * <sup>2</sup> – {'''$Topic''' is relevant/available to/in} [[Unreal Engine 2]]. |
− | * <sup>2x</sup> – {$Topic | + | * <sup>2+</sup> – {'''$Topic''' is relevant/available to/in} [[Unreal Engine 2]], from this version onwards. |
− | * <sup>3</sup> – {$Topic | + | * <sup>2x</sup> – {'''$Topic''' is relevant/available to/in} [[Unreal Engine 2]], starting with [[UT2004]]. |
− | * <sup>3+</sup> – {$Topic | + | * <sup>3</sup> – {'''$Topic''' is relevant/available to/in} [[Unreal Engine 3]]. |
− | * <sup>3*</sup> – {$Topic | + | * <sup>3+</sup> – {'''$Topic''' is relevant/available to/in} [[Unreal Engine 3]], starting with [[UT3]] patch 2.0. |
− | * (no number) – {$Topic | + | * <sup>3*</sup> – {'''$Topic''' is relevant/available to/in} [[Unreal Engine 3]], starting with [[UDK]]. |
+ | * (no number) – {'''$Topic''' is relevant/available to/in} all Unreal Engine generations. | ||
+ | ====Enum Key==== | ||
+ | {{classgames|Vector}}<sup>--|</sup><br> | ||
+ | {{classgames|Range}}<sup>--|'''2'''</sup><br> | ||
+ | {{classgames|Vector2D}}<sup>--|'''3'''</sup><br> | ||
+ | {{classgames|Color}}<br> | ||
+ | {{classgames|LinearColor}}<br> | ||
+ | ====Class Key==== | ||
+ | {{classgames|SoundCue}}<br> | ||
+ | {{classgames|UTGreedGame}}<br> |
Revision as of 22:29, 21 April 2010
This page is for pasting code you want to show someone as an example or to get assistance with. This allows you to easily collaborate with someone to solve a problem, and allows easy comparisons of the edits.
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// paste your code here
Full Key
- 1 – {$Topic is relevant/available to/in} Unreal Engine 1.
- 2 – {$Topic is relevant/available to/in} Unreal Engine 2.
- 2+ – {$Topic is relevant/available to/in} Unreal Engine 2, from this version onwards.
- 2x – {$Topic is relevant/available to/in} Unreal Engine 2, starting with UT2004.
- 3 – {$Topic is relevant/available to/in} Unreal Engine 3.
- 3+ – {$Topic is relevant/available to/in} Unreal Engine 3, starting with UT3 patch 2.0.
- 3* – {$Topic is relevant/available to/in} Unreal Engine 3, starting with UDK.
- (no number) – {$Topic is relevant/available to/in} all Unreal Engine generations.
Enum Key
Vector(RTNP, U1, UT, U2, U2XMP, UE2Runtime, UT2003, UT2004, UDK, UT3)--|
Range(U2, U2XMP, UE2Runtime, UT2003, UT2004)--|2
Vector2D(UDK, UT3)--|3
Color(RTNP, U1, UT, U2, U2XMP, UE2Runtime, UT2003, UT2004, UDK, UT3)
LinearColor(UDK, UT3)