Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
User:Crusha/UltimateMappingTools/UltimateRadarMapMarker
by Crusha K. Rool
- Package:
- UltimateMappingTools
Draws a texture on the radar map, representing the location and rotation of this Actor. Can be turned on and off with triggering.
Properties
Property group 'UltimateRadarMapMarker'
bInitiallyEnabled
Type: bool
Is active from the beginning.
bRadarFadeWithUpdateTime
Type: bool
If True, the icon on the radar map will interpolate between opaque and translucent as time passes between location updates on the radar.
If False, the icon will always stay fully opaque.
RadarMarkerVisibility
Type: UltimateRadarVehicleLRI.ERadarVehicleVisibility
RadarMaterial
Type: Material
RadarTextureRotationOffset
Type: int
A base rotation that is added to the rotation of the texture.
RadarTextureScale
Type: float
The image will be scaled by this factor.
RadarUpdateTime
Type: float
Internal variables
LRI
Type: UltimateRadarVehicleLRI
Reference to the LRI that represents this texture.
OriginalLocation
Type: Object.Vector
OriginalRotation
Type: Object.Rotator
RadarRI
Type: UltimateONSRadarHUDRI
URM
Type: UltimateRadarMap
Functions
Events
PostBeginPlay
Overrides: Actor.PostBeginPlay
SetInitialState
Overrides: Actor.SetInitialState
Trigger
Overrides: Actor.Trigger
UnTrigger
Overrides: Actor.UnTrigger
Other instance functions
CreateLRI
Reset
Overrides: Actor.Reset