My program doesn't have bugs. It just develops random features.

Difference between revisions of "User:Eliot"

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Welcome to my personal page, if you don't know me yet, well to begin my name is Eliot Van Uytfanghe usually playing with my real name Eliot, and i have been playing the Unreal Tournament series since UT Classic, i also have made maps and mutators for several years including some widely used mutators for UT2004 listed below!
 
Welcome to my personal page, if you don't know me yet, well to begin my name is Eliot Van Uytfanghe usually playing with my real name Eliot, and i have been playing the Unreal Tournament series since UT Classic, i also have made maps and mutators for several years including some widely used mutators for UT2004 listed below!
  
==Mutators==
+
==UT2004/UT3 Mods==
 +
'''LevelConfigManager'''''(2006-2009)''[http://www.filefront.com/16103707/Level-Config-Manager-2.9/ Download](w/source)
 +
:'''Description''' A [[UnrealEd]] Mutator allowing you to modify the map gameplay to your choice.
 +
:'''Comment''' This is a very often used [[UE2:Mutator_(UT2004)|mutator]] in Assault Trial maps and is usually a must use today, mainly because of the '''DefaultWeapons''' feature.
 +
:'''Classes Tree'''
 +
+Object
 +
++Actor
 +
+++Brush
 +
++++Volume
 +
+++++PhysicsVolume
 +
++++++'''LCAMaterialToggleVolume'''
 +
++++++'''LCA_BTSoloCheckPointVolume'''
 +
+++++++''LevelConfigManagerVolumes''
 +
++++++++'''InfinityJumpVolume'''
 +
++++++++'''LCAShieldGunVolume'''
 +
++++++++'''LandMineVolume'''
 +
++++++++'''PawnLimitVolume'''
 +
++++++++'''SetVehicleCollisionVolume'''
 +
++++++++'''xPawnModifyVolume'''
 +
+++HudOverlay
 +
++++''LCAHudOverlay''
 +
+++Info
 +
++++''LCAAccessInfo''
 +
++++''LCAAttachHandler''
 +
++++''LCANetMaterialTrigger''
 +
++++'''LCARainbowColorInfo'''
 +
++++''LocalPlayerInfo''
 +
++++Mutator
 +
+++++'''LevelConfigActor'''
 +
+++Inventory
 +
++++Ammunition
 +
+++++''AirEnergy''
 +
++++''LCAKeyInventory''
 +
+++Weapon
 +
++++ShieldGun
 +
+++++''AirShieldGun''
 +
+++InventoryAttachment
 +
++++WeaponAttachment
 +
+++++xWeaponAttachment
 +
++++++ShieldAttachment
 +
+++++++''PShieldAttachment''
 +
+++Light
 +
++++'''ColorFadingLight'''
 +
+++NavigationPoint
 +
++++JumpDest
 +
+++++JumpSpot
 +
++++++GameObjective
 +
+++++++ProximityObjective
 +
++++++++UseObjective
 +
+++++++++''BonusObjective''
 +
+++++++++'''LCAKeyObjective'''
 +
++++++JumpPad
 +
+++++++UTJumpPad
 +
++++++++'''LCAJumpPad'''
 +
++++SmallNavigationPoint
 +
+++++Teleporter
 +
++++++'''EnhancedTeleporter'''
 +
+++Pickup
 +
++++'''LCAKeyPickup'''
 +
++++TournamentPickUp
 +
+++++'''DodgePickup'''
 +
++++WeaponPickup
 +
+++++UTWeaponPickup
 +
++++++ShieldGunPickup
 +
+++++++'''ASGPickup'''
 +
+++Triggers
 +
++++''LevelConfigManagerTriggers''
 +
+++++'''AccessTrigger'''
 +
+++++'''ComboTrigger'''
 +
+++++'''GameSpeedModifier'''
 +
+++++'''LCAActorReset'''
 +
+++++'''LCAKeyTrigger'''
 +
+++++'''LCASetMaterialSeq'''
 +
+++++'''LCAStandTrigger'''
 +
+++++'''LCAWeaponGiver'''
 +
+++++'''LocalMessageTrigger'''
 +
+++++'''MonsterSpawner'''
 +
+++++''PrivateMap''
 +
+++++'''SetDefaultWeaponList'''
 +
+++++'''SpeedMultiplicaterTrigger'''
 +
+++++'''TodoList'''
 +
+++xEmitter
 +
++++''PinkRings''
 +
++DamageType
 +
+++''AirDamType''
 +
++++''DamTypeLandMine''
 +
++''LCAFunctions''
 +
++Material
 +
+++RenderedMaterial
 +
++++ConstantMaterial
 +
+++++ConstantColor
 +
++++++''LCARainbowColorMat''
 +
++ScriptedAction
 +
+++''Action_Inventory''
 +
+++''Action_PawnSet''
 +
++WeaponFire
 +
+++ShieldFire
 +
++++''AShieldFire''
  
** LevelConfigManager(2006-2009)(w/source)
+
'''MutNoAutoFire'''''(2006-2009)''(w/source)
*** A UnrealEd Mutator allowing you to modify the map gameplay to your choice, this is a very often used mutator in Assault Trial
+
:'''Description''' Replaces those annoying shieldgun's that auto fire when coming near a player of your team, '''Note''':Replaces the [[UE2:Pawn_(UT2004)|pawn]] class if it is [[UE2:xPawn_(UT2004)|xpawn]] or UTComp_Pawn, will not function properly if other mutators replacing the pawn class are running!.
*** maps and is usually a must use today, mainly because of the '''DefaultWeapons''' feature.
+
:'''Comment''' This is a very often used mutator in Assault Trial servers because this [[UE2:Mutator_(UT2004)|mutator]] fixes common exploits of the game such as [[UE2:Mover_(UT2004)|movers]] not moving anymore in some cases and as well kills people that try to glitch through idling [[UE2:Mover_(UT2004)|movers]](such as non-complex doors), this [[UE2:Mutator_(UT2004)|mutator]] as well lets you configure the color of the [[UE2:ShieldGun_(UT2004)|ShieldGun]] and let you choose your own suicide message and many more.
*** Classes Tree.
+
+- (Object)
+
|  +- (Actor)
+
|  |  +- (Brush)
+
|  |  |  +- (Volume)
+
|  |  |  |  +- (PhysicsVolume)
+
|  |  |  |  |    '''LCAMaterialToggleVolume'''
+
|  |  |  |  |    '''LCA_BTSoloCheckPointVolume'''
+
|  |  |  |  |  +- (LevelConfigManagerVolumes)
+
|  |  |  |  |  |    '''InfinityJumpVolume'''
+
|  |  |  |  |  |    '''LCAShieldGunVolume'''
+
|  |  |  |  |  |    '''LandMineVolume'''
+
|  |  |  |  |  |    '''PawnLimitVolume'''
+
|  |  |  |  |  |    '''SetVehicleCollisionVolume'''
+
|  |  |  |  |  |    '''xPawnModifyVolume'''
+
|  |  +- (DamageType)
+
|  |  |    ''AirDamType''
+
|  |  |    ''DamTypeLandMine''
+
|  |  +- (HudOverlay)
+
|  |  |    ''LCAHudOverlay''
+
|  |  +- (Info)
+
|  |  |    ''LCAAccessInfo''
+
|  |  |    ''LCAAttachHandler''
+
|  |  |    ''LCANetMaterialTrigger''
+
|  |  |    '''LCARainbowColorInfo'''
+
|  |  |    ''LocalPlayerInfo''
+
|  |  |    +- (Mutator)
+
| |  |    |    '''LevelConfigActor'''
+
|  |  +- (Inventory)
+
| |  |  +- (Ammunition)
+
|  |  |  |    ''AirEnergy''
+
|  |  |    ''LCAKeyInventory''
+
|  |  |    +- (Weapon)
+
| |  |    |  +- (ShieldGun)
+
| |  |    |  |    ''AirShieldGun''
+
|  |  +- (InventoryAttachment)
+
| |  |  +- (WeaponAttachment)
+
|  |  |  |  +- (xWeaponAttachment)
+
|  |  |  |  |  +- (ShieldAttachment)
+
| |  |  |  |  |    ''PShieldAttachment''
+
|  |  +- (Light)
+
| |  |    '''ColorFadingLight'''
+
|  |  +- (NavigationPoint)
+
|  |  |  +- (JumpDest)
+
|  |  |  |  +- (JumpSpot)
+
|  |  |  |  |  +- (GameObjective)
+
|  |  |  |  |  |  +- (ProximityObjective)
+
|  |  |  |  |  |  |  +- (UseObjective)
+
|  |  |  |  |  |  |  |    ''BonusObjective''
+
|  |  |  |  |  |  |  |    '''LCAKeyObjective'''
+
|  |  |  +- (JumpPad)
+
|  |  |  |  +- (UTJumpPad)
+
|  |  |  |  |    '''LCAJumpPad'''
+
|  |  |  +- (SmallNavigationPoint)
+
|  |  |  |  +- (Teleporter)
+
|  |  |  |  |    '''EnhancedTeleporter'''
+
|  |  +- (Pickup)
+
|  |  |    '''LCAKeyPickup'''
+
|  |  |    +- (TournamentPickUp)
+
|  |  |    |    '''DodgePickup'''
+
|  |  |    +- (WeaponPickup)
+
|  |  |    |  +- (UTWeaponPickup)
+
|  |  |    |  |  +- (ShieldGunPickup)
+
|  |  |    |  |  |    '''ASGPickup'''
+
|  |  +- (Teleporter)
+
|  |  +- (Triggers)
+
|  |  |  +- (LevelConfigManagerTriggers)
+
|  |  |  |    '''AccessTrigger'''
+
|  |  |  |    '''ComboTrigger'''
+
|  |  |  |    '''GameSpeedModifier'''
+
|  |  |  |    '''LCAActorReset'''
+
|  |  |  |    '''LCAKeyTrigger'''
+
|  |  |  |    '''LCASetMaterialSeq'''
+
|  |  |  |    '''LCAStandTrigger'''
+
|  |  |  |    '''LCAWeaponGiver'''
+
|  |  |  |    '''LocalMessageTrigger'''
+
|  |  |  |    '''MonsterSpawner'''
+
|  |  |  |    ''PrivateMap''
+
|  |  |  |    '''SetDefaultWeaponList'''
+
|  |  |  |    '''SpeedMultiplicaterTrigger'''
+
|  |  |  |    '''TodoList'''
+
|  |  +- (xEmitter)
+
|  |  |    ''PinkRings''
+
|  |  ''LCAFunctions''
+
|  +- (Material)
+
|  |  +- (RenderedMaterial)
+
|  |  |  +- (ConstantMaterial)
+
|  |  |  |  +- (ConstantColor)
+
|  |  |  |  |    ''LCARainbowColorMat''
+
|  +- (ScriptedAction)
+
|  |    ''Action_Inventory''
+
|  |    ''Action_PawnSet''
+
|  +- (WeaponFire)
+
|  |  +- (ShieldFire)
+
|  |  |    ''AShieldFire''
+
  
** MutNoAutoFire(2006-2009)(w/source)
+
'''MutBestTimes'''''(2005-2010)''
*** Replaces those annoying ShieldGun's that auto fire when coming near a player of your team, Note:Replaces the pawn class if it is xPawn or UTComp_Pawn, will not function properly if other mutators replacing the pawn class are running!.  
+
:'''Description''' Records Best MapTime completion, Player Rankings, Website stats([http://elitetrial.clanservers.com/WebBTimes.html Example]), Client Spawn and (Solo Trial mode, Group Trial mode support) and many more small features.
*** this is a very often used mutator in Assault Trial servers because this mutator fixes common exploits of the game such as Movers not moving anymore in some cases and as well kills people that try to glitch through idling movers(such as non-complex doors), this mutator as well lets you configure the color of the ShieldGun and let you choose your own suicide message and many more.
+
:'''Comment''' Private trials [[UE2:Mutator_(UT2004)|mutator]] for my favorite servers.
  
** MutBestTimes(2005-2009)
+
'''MutAccessPlus'''''(2006)''
*** Private trials mutator for my favorite servers.
+
:'''Comment''' Private admin [[UE2:Mutator_(UT2004)|mutator]] for our ut2x server but now used by the public though there was never a official release.
  
** MutAccessPlus(2006)
+
'''MutDodgeJump'''''(2007)''(w/source)
*** Private admin mutator for our ut2x server but now used by the public though there was never a official release.
+
:'''Description''' Allows players to jump again after they have dodged once (optional).
  
** MutDodgeJump(2007)(w/source)
+
'''MutXMasPresents'''''(2007)''(w/source)
*** Allows players to jump again after they have dodged once (optional).
+
:'''Description''' Presents from Santa will be available throughout the maps played on your server.
  
** MutXMasPresents(2007)(w/source)
+
'''MutEmoticons'''''(2007)''
*** Presents from Santa will be available throughout the maps played on your server.
+
:'''Description''' Replaces the current played gametype HUD with a SmileyHud which replaces common used text smileys such as ':)' to a smiley image like on chat programs such as MSN.
  
** MutEmoticons(2007)
+
'''MutCacheExtractor'''''(2009)''[http://www.filefront.com/14981485/MutCacheExtractor/ Download](w/source)
*** Replaces the current played gametype HUD with a SmileyHud which replaces common used text smileys such as ':)' to a smiley image like on chat programs such as MSN.
+
:'''Description''' Let's you extract cache files from within the game even online!.
 +
:'''Comment''' This is a [[UE2:Mutator_(UT2004)|mutator]] that should be hosted on the server.
  
** MutCacheExtracto(2009)r(w/source)
+
'''TrialGroup'''''(2010)''[http://www.filefront.com/16348113/TrialGroup.rar/ Download](w/source)
*** let's you extract cache files from within the game even online!.
+
:'''Description''' Provides functionality for mappers to integrate a group system which an external mutator is suposed to support for actually usage.
 +
:'''Comment''' Provides a few actors for trial mappers to make a team-trial map possible without cheating.
  
==Levels==
+
==UT2004 Maps==
 +
'''AS-MD-Scorpion-Escape'''''(2004)''
 +
:'''Description''' An normal assault story map where you start of with vehicles(the scorpions) where you have to break through several blocking environments such as crates in blocking the drivers path as well survive from the defenders that try make you fail.
  
** AS-MD-Scorpion-Escape(2004)
+
'''AS-MD-RoomTrials'''''(2004)''
*** Description: An normal assault story map where you start of with vehicles(the scorpions) where you have to break through several blocking environments such as crates in blocking the drivers path as well survive from the defenders that try make you fail.
+
:'''Description''' In this trials level you have to solve several trial rooms to escape the building.
 
+
** AS-MD-RoomTrials(2004)
+
*** Description: In this trials level you have to solve several trial rooms to escape the building.
+
 
   
 
   
** AS-MD-LifeTrials(2005)
+
'''AS-MD-LifeTrials'''''(2005)''
  
** AS-Antaro-Trial(2005)
+
'''AS-Antaro-Trial'''''(2005)''
  
** AS-Fact-Trial(2005)
+
'''AS-Fact-Trial'''''(2005)''
  
** AS-Mayan-Secret-UG-Trials(2006)
+
'''AS-Mayan-Secret-UG-Trials'''''(2006)''
  
** AS-AbaddonTrials(2006)
+
'''AS-AbaddonTrials'''''(2006)''
*** Description: Solve the challenges of Abaddon!.
+
:'''Description''' Solve the challenges of Abaddon!.
  
** AS-EgyptianRoomTrials(2006)
+
'''AS-EgyptianRoomTrials'''''(2006)''
  
** AS-ShieldGunTech(2006)
+
'''AS-ShieldGunTech'''''(2006)''
*** Description: Complete the 6 challenges with the ShieldGun!.
+
:'''Description''' Complete the 6 challenges with the [[UE2:ShieldGun_(UT2004)|ShieldGun]]!.
  
** AS-ShieldGunBase(2006)
+
'''AS-ShieldGunBase'''''(2006)''
*** Description: Complete the 4 challenges with the ShieldGun!.
+
:'''Description''' Complete the 4 challenges with the [[UE2:ShieldGun_(UT2004)|ShieldGun]]!.
  
** AS-PortalTrials(2006)
+
'''AS-PortalTrials'''''(2006)''
*** Description: Solve some complex thinking challenges with the PortalGun!.
+
:'''Description''' Solve some complex thinking challenges with the PortalGun!.
  
** AS-Constructor-BuildZone_Alpha(2006)
+
'''AS-Constructor-BuildZone_Alpha'''''(2006)''
*** Description: Construct your virtual world with the mutator ConstructorGun!.
+
:'''Description''' Construct your virtual world with the [[UE2:Mutator_(UT2004)|mutator]] ConstructorGun!.
  
** AS-ShieldGunSensitivity(2007)
+
'''AS-ShieldGunSensitivity'''''(2007)''
*** Description: Complete the 4 challenges with the ShieldGun!, but in this one you must watch out for dangerous surfaces!.
+
:'''Description''' Complete the 4 challenges with the [[UE2:ShieldGun_(UT2004)|ShieldGun]]!, but in this one you must watch out for dangerous surfaces!.
  
** AS-BloodOnTheFloor(2008)
+
'''AS-BloodOnTheFloor'''''(2008)''
*** Description: A very hard trial challenge for the high-end players!.
+
:'''Description''' A very hard trial challenge for the high-end players!.
  
** AS-QuickChallenge-NAME-NUMBER Series(2008)
+
'''AS-QuickChallenge-NAME-NUMBER Series'''''(2008)''
*** Description: Short challenges made for the purpose of setting time records.  
+
:'''Description''' Short challenges made for the purpose of setting time records.  
  
** AS-BlackHeaven(2009)
+
'''AS-BlackHeaven'''''(2009)''
*** Description: A very hard trial challenge for the high-end players!.
+
:'''Description''' A very hard trial challenge for the high-end players!.
  
** AS-Solo-Eliot'sTrial(2009)
+
'''AS-Solo-Eliot'sTrial'''''(2009)''[http://www.filefront.com/14432341/AS-Solo-EliotsTrial/ Download]
*** Description: Mystic abaddon trial base in the darkness, found on the planet AbissoDno.
+
:'''Description''' Mystic abaddon trial base in the darkness, found on the planet AbissoDno.
  
** AS-TechChallenge-NUMBER Series(2009)
+
'''AS-TechChallenge-NUMBER Series'''''(2009)''
*** Description: Short challenges made for the purpose of setting time records.  
+
:'''Description''' Short challenges made for the purpose of setting time records.  
  
** AS-Solo-CratesBase(2009)
+
'''AS-Solo-CratesBase'''''(2009)''
*** Description: A really short map made for the purpose of setting time records.
+
:'''Description''' A really short map made for the purpose of setting time records.
  
 
==Tutorials==
 
==Tutorials==
*Unrealed
+
===UnrealEd===
**[[Legacy:VertexToolTutorial|VertexToolTutorial]]
+
'''[[Legacy:VertexToolTutorial|VertexToolTutorial]]'''
:::'''''Description''''' An UnrealEd tutorial i wrote, About the UnrealEd's Vertextool, with this tool you can make more complex brushes for your map.
+
:'''Description''' An [[UnrealEd]] tutorial i wrote, About the UnrealEd's Vertextool, with this tool you can make more complex brushes for your map.
  
 
[[Category:Legacy Personal Page|{{PAGENAME}}]]
 
[[Category:Legacy Personal Page|{{PAGENAME}}]]

Revision as of 20:34, 7 May 2010

Welcome to my personal page, if you don't know me yet, well to begin my name is Eliot Van Uytfanghe usually playing with my real name Eliot, and i have been playing the Unreal Tournament series since UT Classic, i also have made maps and mutators for several years including some widely used mutators for UT2004 listed below!

UT2004/UT3 Mods

LevelConfigManager(2006-2009)Download(w/source)

Description A UnrealEd Mutator allowing you to modify the map gameplay to your choice.
Comment This is a very often used mutator in Assault Trial maps and is usually a must use today, mainly because of the DefaultWeapons feature.
Classes Tree
Object
+- Actor
|  +- Brush
|  |  \- Volume
|  |     \- PhysicsVolume
|  |        +- LCAMaterialToggleVolume
|  |        \- LCA_BTSoloCheckPointVolume
|  |           \- LevelConfigManagerVolumes
|  |              +- InfinityJumpVolume
|  |              +- LCAShieldGunVolume
|  |              +- LandMineVolume
|  |              +- PawnLimitVolume
|  |              +- SetVehicleCollisionVolume
|  |              \- xPawnModifyVolume
|  +- HudOverlay
|  |  \- LCAHudOverlay
|  +- Info
|  |  +- LCAAccessInfo
|  |  +- LCAAttachHandler
|  |  +- LCANetMaterialTrigger
|  |  +- LCARainbowColorInfo
|  |  +- LocalPlayerInfo
|  |  \- Mutator
|  |     \- LevelConfigActor
|  +- Inventory
|  |  +- Ammunition
|  |  |  \- AirEnergy
|  |  \- LCAKeyInventory
|  +- Weapon
|  |  \- ShieldGun
|  |     \- AirShieldGun
|  +- InventoryAttachment
|  |  \- WeaponAttachment
|  |     \- xWeaponAttachment
|  |        \- ShieldAttachment
|  |           \- PShieldAttachment
|  +- Light
|  |  \- ColorFadingLight
|  +- NavigationPoint
|  |  +- JumpDest
|  |  |  \- JumpSpot
|  |  |     +- GameObjective
|  |  |     |  \- ProximityObjective
|  |  |     |     \- UseObjective
|  |  |     |        +- BonusObjective
|  |  |     |        \- LCAKeyObjective
|  |  |     \- JumpPad
|  |  |        \- UTJumpPad
|  |  |           \- LCAJumpPad
|  |  \- SmallNavigationPoint
|  |     \- Teleporter
|  |        \- EnhancedTeleporter
|  +- Pickup
|  |  +- LCAKeyPickup
|  |  +- TournamentPickUp
|  |  |  \- DodgePickup
|  |  \- WeaponPickup
|  |     \- UTWeaponPickup
|  |        \- ShieldGunPickup
|  |           \- ASGPickup
|  +- Triggers
|  |  \- LevelConfigManagerTriggers
|  |     +- AccessTrigger
|  |     +- ComboTrigger
|  |     +- GameSpeedModifier
|  |     +- LCAActorReset
|  |     +- LCAKeyTrigger
|  |     +- LCASetMaterialSeq
|  |     +- LCAStandTrigger
|  |     +- LCAWeaponGiver
|  |     +- LocalMessageTrigger
|  |     +- MonsterSpawner
|  |     +- PrivateMap
|  |     +- SetDefaultWeaponList
|  |     +- SpeedMultiplicaterTrigger
|  |     \- TodoList
|  \- xEmitter
|     \- PinkRings
+- DamageType
|  \- AirDamType
|     \- DamTypeLandMine
+- LCAFunctions
+- Material
|  \- RenderedMaterial
|     \- ConstantMaterial
|        \- ConstantColor
|           \- LCARainbowColorMat
+- ScriptedAction
|  +- Action_Inventory
|  \- Action_PawnSet
\- WeaponFire
   \- ShieldFire
      \- AShieldFire

MutNoAutoFire(2006-2009)(w/source)

Description Replaces those annoying shieldgun's that auto fire when coming near a player of your team, Note:Replaces the pawn class if it is xpawn or UTComp_Pawn, will not function properly if other mutators replacing the pawn class are running!.
Comment This is a very often used mutator in Assault Trial servers because this mutator fixes common exploits of the game such as movers not moving anymore in some cases and as well kills people that try to glitch through idling movers(such as non-complex doors), this mutator as well lets you configure the color of the ShieldGun and let you choose your own suicide message and many more.

MutBestTimes(2005-2010)

Description Records Best MapTime completion, Player Rankings, Website stats(Example), Client Spawn and (Solo Trial mode, Group Trial mode support) and many more small features.
Comment Private trials mutator for my favorite servers.

MutAccessPlus(2006)

Comment Private admin mutator for our ut2x server but now used by the public though there was never a official release.

MutDodgeJump(2007)(w/source)

Description Allows players to jump again after they have dodged once (optional).

MutXMasPresents(2007)(w/source)

Description Presents from Santa will be available throughout the maps played on your server.

MutEmoticons(2007)

Description Replaces the current played gametype HUD with a SmileyHud which replaces common used text smileys such as ':)' to a smiley image like on chat programs such as MSN.

MutCacheExtractor(2009)Download(w/source)

Description Let's you extract cache files from within the game even online!.
Comment This is a mutator that should be hosted on the server.

TrialGroup(2010)Download(w/source)

Description Provides functionality for mappers to integrate a group system which an external mutator is suposed to support for actually usage.
Comment Provides a few actors for trial mappers to make a team-trial map possible without cheating.

UT2004 Maps

AS-MD-Scorpion-Escape(2004)

Description An normal assault story map where you start of with vehicles(the scorpions) where you have to break through several blocking environments such as crates in blocking the drivers path as well survive from the defenders that try make you fail.

AS-MD-RoomTrials(2004)

Description In this trials level you have to solve several trial rooms to escape the building.

AS-MD-LifeTrials(2005)

AS-Antaro-Trial(2005)

AS-Fact-Trial(2005)

AS-Mayan-Secret-UG-Trials(2006)

AS-AbaddonTrials(2006)

Description Solve the challenges of Abaddon!.

AS-EgyptianRoomTrials(2006)

AS-ShieldGunTech(2006)

Description Complete the 6 challenges with the ShieldGun!.

AS-ShieldGunBase(2006)

Description Complete the 4 challenges with the ShieldGun!.

AS-PortalTrials(2006)

Description Solve some complex thinking challenges with the PortalGun!.

AS-Constructor-BuildZone_Alpha(2006)

Description Construct your virtual world with the mutator ConstructorGun!.

AS-ShieldGunSensitivity(2007)

Description Complete the 4 challenges with the ShieldGun!, but in this one you must watch out for dangerous surfaces!.

AS-BloodOnTheFloor(2008)

Description A very hard trial challenge for the high-end players!.

AS-QuickChallenge-NAME-NUMBER Series(2008)

Description Short challenges made for the purpose of setting time records.

AS-BlackHeaven(2009)

Description A very hard trial challenge for the high-end players!.

AS-Solo-Eliot'sTrial(2009)Download

Description Mystic abaddon trial base in the darkness, found on the planet AbissoDno.

AS-TechChallenge-NUMBER Series(2009)

Description Short challenges made for the purpose of setting time records.

AS-Solo-CratesBase(2009)

Description A really short map made for the purpose of setting time records.

Tutorials

UnrealEd

VertexToolTutorial

Description An UnrealEd tutorial i wrote, About the UnrealEd's Vertextool, with this tool you can make more complex brushes for your map.