UE1:SkaarjBot (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- BotPack
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SkaarjBot.
Default values
Property | Value |
---|---|
BaseEyeHeight | 30.0 |
breathagain | Sound'UnrealI.Skaarj.SKPGasp1' |
Buoyancy | 118.8 |
CarcassType | Class'UnrealI.TrooperCarcass' |
CollisionHeight | 42.0 |
CollisionRadius | 32.0 |
Deaths[0] | Sound'UnrealI.Skaarj.SKPDeath1' |
Deaths[1] | Sound'UnrealI.Skaarj.SKPDeath2' |
Deaths[2] | Sound'UnrealI.Skaarj.SKPDeath3' |
Deaths[3] | Sound'UnrealI.Skaarj.SKPDeath3' |
Deaths[4] | Sound'UnrealI.Skaarj.SKPDeath2' |
Deaths[5] | Sound'UnrealI.Skaarj.SKPDeath1' |
Die | Sound'UnrealI.Skaarj.SKPDeath1' |
drown | Sound'UnrealI.Skaarj.SKPDrown1' |
EyeHeight | 30.0 |
Footstep1 | Sound'UnrealShare.Cow.walkC' |
Footstep2 | Sound'UnrealShare.Cow.walkC' |
Footstep3 | Sound'UnrealShare.Cow.walkC' |
GaspSound | Sound'UnrealI.Skaarj.SKPGasp1' |
Health | 120 |
HitSound1 | Sound'UnrealI.Skaarj.SKPInjur1' |
HitSound2 | Sound'UnrealI.Skaarj.SKPInjur2' |
HitSound3 | Sound'UnrealI.Skaarj.SKPInjur3' |
HitSound4 | Sound'UnrealI.Skaarj.SKPInjur4' |
JumpSound | Sound'UnrealI.Skaarj.SKPJump1' |
JumpZ | 360.0 |
LandGrunt | Sound'UnrealI.Skaarj.Land1SK' |
Mass | 120.0 |
Mesh | LodMesh'UnrealI.sktrooper' |
Skin | Texture'UnrealI.Skins.sktrooper1' |
UWHit1 | Sound'UnrealShare.Male.MUWHit1' |
UWHit2 | Sound'UnrealShare.Male.MUWHit2' |
VoicePackMetaClass | "BotPack.VoiceMale" |
Instance functions
ForceMeshToExist
function ForceMeshToExist ()
PlayChallenge
function PlayChallenge ()
Overrides: Bot.PlayChallenge
PlayCrawling
function PlayCrawling ()
Overrides: Pawn.PlayCrawling
PlayDodge
function PlayDodge (bool bDuckLeft)
Overrides: Bot.PlayDodge
PlayDuck
function PlayDuck ()
Overrides: Pawn.PlayDuck
PlayDying
function PlayDying (name DamageType, Object.Vector HitLoc)
Overrides: Pawn.PlayDying
PlayFeignDeath
function PlayFeignDeath ()
PlayFiring
function PlayFiring ()
Overrides: Bot.PlayFiring
PlayGutHit
function PlayGutHit (float tweentime)
Overrides: Bot.PlayGutHit
PlayHeadHit
function PlayHeadHit (float tweentime)
Overrides: Bot.PlayHeadHit
PlayInAir
function PlayInAir ()
Overrides: Pawn.PlayInAir
PlayLanded
function PlayLanded (float impactVel)
Overrides: Pawn.PlayLanded
PlayLeftHit
function PlayLeftHit (float tweentime)
Overrides: Bot.PlayLeftHit
PlayRightHit
function PlayRightHit (float tweentime)
Overrides: Bot.PlayRightHit
PlayRising
function PlayRising ()
PlayRunning
function PlayRunning ()
Overrides: Pawn.PlayRunning
PlaySwimming
function PlaySwimming ()
PlayTurning
function PlayTurning ()
Overrides: Pawn.PlayTurning
PlayWaiting
function PlayWaiting ()
Overrides: Pawn.PlayWaiting
PlayWalking
function PlayWalking ()
Overrides: Pawn.PlayWalking
PlayWeaponSwitch
function PlayWeaponSwitch (Weapon NewWeapon)
Overrides: Pawn.PlayWeaponSwitch
RunStep
simulated function RunStep ()
TweenToRunning
function TweenToRunning (float tweentime)
Overrides: Pawn.TweenToRunning
TweenToSwimming
function TweenToSwimming (float tweentime)
Overrides: Pawn.TweenToSwimming
TweenToWaiting
function TweenToWaiting (float tweentime)
Overrides: Pawn.TweenToWaiting
TweenToWalking
function TweenToWalking (float tweentime)
Overrides: Pawn.TweenToWalking
WalkStep
simulated function WalkStep ()
States
FallingState
Inherits from: Bot.FallingState
Ignores: Bump, HearNoise, HitWall, WarnTarget
FallingState.Landed
event Landed (Object.Vector HitNormal)
Overrides: Bot.FallingState.Landed