UE2:ASSentinelController (UT2004)
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Object >> Actor >> Controller >> AIController >> TurretController >> SentinelController >> ASSentinelController |
- Package:
- UT2k4Assault
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Properties
LastRotation
Type: Object.Rotator
StartSearchTime
Type: float
Instance functions
AdjustAim
function Object.Rotator AdjustAim (Actor.FireProperties FiredAmmunition, Object.Vector projStart, int aimerror)
Overrides: TurretController.AdjustAim
AnimEnded
function AnimEnded ()
Awake
function Awake ()
GetScanDelay
function float GetScanDelay ()
GetWaitForTargetTime
function float GetWaitForTargetTime ()
Overrides: TurretController.GetWaitForTargetTime
GoToSleep
function GoToSleep ()
IsSpawnCampProtecting
function bool IsSpawnCampProtecting ()
Possess
function Possess (Pawn aPawn)
Overrides: TurretController.Possess
States
Closing
Closing.SeePlayer
event SeePlayer (Pawn SeenPlayer)
Overrides: Controller.SeePlayer (global)
Closing.AnimEnded
function AnimEnded ()
Overrides: AnimEnded (global)
Opening
Opening.SeePlayer
event SeePlayer (Pawn SeenPlayer)
Overrides: Controller.SeePlayer (global)
Opening.AnimEnded
function AnimEnded ()
Overrides: AnimEnded (global)
Searching
Searching.BeginState
event BeginState ()
Overrides: TurretController.Searching.BeginState
Searching.GoToSleep
function GoToSleep ()
Overrides: GoToSleep (global)
Sleeping
Modifiers: auto
Sleeping.SeePlayer
event SeePlayer (Pawn SeenPlayer)
Overrides: Controller.SeePlayer (global)
Sleeping.Awake
function Awake ()
Overrides: Awake (global)
Sleeping.ScanRotation
function ScanRotation ()