UE2:ASSentinelController (UT2004)

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UT2004 Object >> Actor >> Controller >> AIController >> TurretController >> SentinelController >> ASSentinelController
Package:
UT2k4Assault

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Properties

LastRotation

Type: Object.Rotator


StartSearchTime

Type: float


Instance functions

AdjustAim

function Object.Rotator AdjustAim (Actor.FireProperties FiredAmmunition, Object.Vector projStart, int aimerror)

Overrides: TurretController.AdjustAim


AnimEnded

function AnimEnded ()


Awake

function Awake ()


GetScanDelay

function float GetScanDelay ()


GetWaitForTargetTime

function float GetWaitForTargetTime ()

Overrides: TurretController.GetWaitForTargetTime


GoToSleep

function GoToSleep ()


IsSpawnCampProtecting

function bool IsSpawnCampProtecting ()


Possess

function Possess (Pawn aPawn)

Overrides: TurretController.Possess


States

Closing

Closing.SeePlayer

event SeePlayer (Pawn SeenPlayer)

Overrides: Controller.SeePlayer (global)


Closing.AnimEnded

function AnimEnded ()

Overrides: AnimEnded (global)


Opening

Opening.SeePlayer

event SeePlayer (Pawn SeenPlayer)

Overrides: Controller.SeePlayer (global)


Opening.AnimEnded

function AnimEnded ()

Overrides: AnimEnded (global)


Searching

Searching.BeginState

event BeginState ()

Overrides: TurretController.Searching.BeginState


Searching.GoToSleep

function GoToSleep ()

Overrides: GoToSleep (global)


Sleeping

Modifiers: auto

Sleeping.SeePlayer

event SeePlayer (Pawn SeenPlayer)

Overrides: Controller.SeePlayer (global)


Sleeping.Awake

function Awake ()

Overrides: Awake (global)


Sleeping.ScanRotation

function ScanRotation ()