UE2:ASVehicleFactory_IonCannon (UT2004)
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Object >> Actor >> SVehicleFactory >> ASVehicleFactory >> ASVehicleFactory_IonCannon |
- Package:
- UT2k4AssaultFull
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ASVehicleFactory_Turret Specific factory for Ion Cannon
Properties
Property group 'ASVehicleFactory_IonCannon'
ObjectiveTag
Type: name
Array size: 6
Default values
Property | Value |
---|---|
AmbientGlow | 96 |
Announcement_Destroyed | Sound'AnnouncerAssault.Ion_Cannon_Destroyed' |
bEdShouldSnap | True |
bSpawnBuildEffect | False |
bVehicleTeamLock | True |
CollisionHeight | 300.0 |
CollisionRadius | 200.0 |
DrawScale | 0.66 |
DrawType | DT_StaticMesh |
StaticMesh | StaticMesh'AS_Weapons_SM.IonCannonStatic' |
VehicleClass | Class'UT2k4AssaultFull.ASTurret_IonCannon' |
Instance functions
VehicleSpawned
function VehicleSpawned ()
Overrides: ASVehicleFactory.VehicleSpawned