UE2:ASVehicle (UT2004)
- Package:
- UT2k4Assault
- Direct subclasses:
- ASTurret, ASVehicle_SpaceFighter
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ASVehicle Base class for non Karma vehicles Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved
Properties
Property group 'ASVehicle'
DefaultWeaponClassName
Type: string
Default value: "XWeapons.ShockRifle"
LockedOnSound
Type: Sound
Default value: Sound'WeaponSounds.BSeekLost1'
VehicleProjSpawnOffset
Type: Object.Vector
Projectile Spawn Offset
Internal variables
bCHZeroYOffset
Type: bool
For dual cannons, just trace from the center.
bCustomHealthDisplay
Type: bool
BotError
Type: Object.Vector
CrosshairHitFeedbackTex
Type: Material
Default value: Texture'ONSInterface-TX.tankBarrelAligned'
CrosshairScale
Type: float
Default value: 0.125
DamLastDamageTime
Type: float
DamLastInstigator
Type: Pawn
DebugFX
Type: Emitter
DefaultCrosshair
Type: Material
Default value: Material'InterfaceContent.Hud.fbBombFocus'
DestroyPrevController
Type: Controller
ExplosionEffect
Type: Emitter
LastCalcHA
Type: Actor
LastCalcHL
Type: Object.Vector
LastCalcHN
Type: Object.Vector
LastCalcWeaponFire
Type: float
avoid multiple traces the same tick
OldTarget
Type: Actor
Default values
Property | Value | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
bAdjustDriversHead | False | ||||||||||||
BaseEyeHeight | 0.0 | ||||||||||||
bBlockKarma | True | ||||||||||||
bCanTeleport | False | ||||||||||||
bDesiredBehindView | False | ||||||||||||
bDrawVehicleShadow | False | ||||||||||||
bNetInitialRotation | True | ||||||||||||
bShowDamageOverlay | True | ||||||||||||
bSpecialCrosshair | True | ||||||||||||
bStasis | False | ||||||||||||
EyeHeight | 0.0 | ||||||||||||
NoEntryTexture | Texture'HUDContent.NoEntry' | ||||||||||||
TeamBeaconBorderMaterial | Material'InterfaceContent.BorderBoxD' | ||||||||||||
TeamBeaconTexture | Texture'ONSInterface-TX.HealthBar' | ||||||||||||
VehicleIcon |
|
Functions
Static functions
StaticPrecache
Overrides: Vehicle.StaticPrecache
Events
Destroyed
Overrides: Vehicle.Destroyed
KDriverLeave
Overrides: Vehicle.KDriverLeave
NotifyEnemyLockedOn
Overrides: Vehicle.NotifyEnemyLockedOn
PlayDying
Overrides: Vehicle.PlayDying
PostBeginPlay
Overrides: Vehicle.PostBeginPlay
TakeDamage
Overrides: Vehicle.TakeDamage
Tick
Overrides: Actor.Tick
Other instance functions
AddDefaultInventory
CalcInertia
CalcWeaponFire
ClientDying
Overrides: Pawn.ClientDying
ClientKDriverEnter
Overrides: Vehicle.ClientKDriverEnter
ClientKDriverLeave
Overrides: Vehicle.ClientKDriverLeave
DrawCrosshair
DrawCrosshairAlignment
DrawEnemyName
DrawHealthInfo
DrawHUD
Overrides: Pawn.DrawHUD
DrawVehicleHUD
DrawWeaponInfo
Explode
GetBotError
GetCrosshairWorldLocation
GetFireStart
GetWeaponBoneFor
Overrides: Pawn.GetWeaponBoneFor
PerformTrace
PlayHit
Overrides: Pawn.PlayHit
PossessedBy
Overrides: Vehicle.PossessedBy
SpecialDrawCrosshair
Overrides: Pawn.SpecialDrawCrosshair
StopWeaponFiring
Overrides: Vehicle.StopWeaponFiring
UnPossessed
Overrides: Vehicle.UnPossessed
UpdatePrecacheMaterials
Overrides: Actor.UpdatePrecacheMaterials
WeaponHitsCrosshairsHL
States
Dying
Inherits from: Pawn.Dying
Ignores: BreathTimer, Bump, Falling, HeadVolumeChange, HitWall, PhysicsVolumeChange, Trigger
Dying.AnimEnd
Overrides: Pawn.Dying.AnimEnd
Dying.BaseChange
Overrides: Pawn.Dying.BaseChange
Dying.BeginState
Overrides: Pawn.Dying.BeginState
Dying.ChangeAnimation
Overrides: Pawn.Dying.ChangeAnimation
Dying.FellOutOfWorld
Overrides: Pawn.Dying.FellOutOfWorld
Dying.Landed
Overrides: Pawn.Dying.Landed
Dying.StopPlayFiring
Overrides: Pawn.Dying.StopPlayFiring
Dying.TakeDamage
Overrides: Pawn.Dying.TakeDamage
Dying.Timer
Overrides: Pawn.Dying.Timer
Dying.Died
Overrides: Pawn.Dying.Died
Dying.DriverDied
Overrides: Vehicle.DriverDied (global)
Dying.LandThump
Overrides: Pawn.Dying.LandThump
Dying.LieStill
Overrides: Pawn.Dying.LieStill
Dying.PlayFiring
Overrides: Pawn.Dying.PlayFiring
Dying.PlayNextAnimation
Overrides: Pawn.Dying.PlayNextAnimation
Dying.PlayTakeHit
Overrides: Pawn.Dying.PlayTakeHit
Dying.PlayWeaponSwitch
Overrides: Pawn.Dying.PlayWeaponSwitch
Dying.ProcessMove
Overrides: Pawn.ProcessMove (global)
Dying.ReduceCylinder
Overrides: Pawn.Dying.ReduceCylinder
Dying.UpdateRocketAcceleration
Overrides: Pawn.UpdateRocketAcceleration (global)
Dying.VehicleSwitchView