UE2:BlockingVolume (UT2004)

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UT2004 Object >> Actor >> Brush >> Volume >> BlockingVolume
Package:
Engine
Direct subclass:
HitScanBlockingVolume
Known custom subclasses:
Eliot/LevelConfigManager/Volumes, Crusha/UltimateMappingTools, Crusha/UltimateMappingTools/BlockingVolumeToggleable
This class in other games:

BlockingVolume: a bounding volume used to block certain classes of actors primary use is to provide collision for non-zero extent traces around static meshes

Properties

Property group 'BlockingVolume'

bClampFluid

Type: bool


Default value: True

bClassBlocker

Type: bool

sjs

BlockedClasses

Type: array<class<Actor> >

sjs

Default values

Property Value
bBlockActors True
bBlockKarma True
bBlockZeroExtentTraces False
bWorldGeometry True