UE3:BlockingVolume (UDK)

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UDK Object >> Actor >> Brush >> Volume >> BlockingVolume
Package:
Engine
Direct subclass:
DynamicBlockingVolume
This class in other games:

BlockingVolume: a bounding volume used to block certain classes of actors primary use is to provide collision for non-zero extent traces around static meshes

Properties

Property group 'BlockingVolume'

bBlockCamera

Type: bool

GameCameras ignore BlockingVolumes with bBlockCamera=false

Default value: True

Default values

Subobjects

BrushComponent0

Class: Engine.BrushComponent

Inherits from: Volume.BrushComponent0

Instance functions

OnToggle

simulated function OnToggle (SeqAct_Toggle Action)

Overrides: Volume.OnToggle

Handling Toggle event from Kismet.