UE3:BlockingVolume (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Engine
- Direct subclass:
- DynamicBlockingVolume
- This class in other games:
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BlockingVolume: a bounding volume used to block certain classes of actors primary use is to provide collision for non-zero extent traces around static meshes
Properties
Property group 'BlockingVolume'
bBlockCamera
Type: bool
GameCameras ignore BlockingVolumes with bBlockCamera=false
Default value: True
Default values
Property | Value |
---|---|
bBlockActors | True |
bWorldGeometry | True |
CollisionType | COLLIDE_CustomDefault |
Subobjects
BrushComponent0
Class: Engine.BrushComponent
Inherits from: Volume.BrushComponent0
Property | Value |
---|---|
bDisableAllRigidBody | False |
BlockActors | True |
BlockRigidBody | True |
RBChannel | RBCC_BlockingVolume |
ReplacementPrimitive | None |
Instance functions
OnToggle
simulated function OnToggle (SeqAct_Toggle Action)
Overrides: Volume.OnToggle
Handling Toggle event from Kismet.