UE2:Bot instance functions (UT2004)
Object >> Actor >> Controller >> AIController >> ScriptedController >> Bot (instance functions) |
- Bot instance functions in other games:
- Other member categories for this class:
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Instance functions
AdjustAim
Overrides: ScriptedController.AdjustAim
AdjustAimError
AdjustAround
AlternateTranslocDest
AssignSquadResponsibility
AutoTaunt
Overrides: Controller.AutoTaunt
BotVoiceMessage
Overrides: Controller.BotVoiceMessage
CanAttack
CancelCampFor
CanCombo
CanComboMoving
CanDoubleJump
CanImpactJump
CanStakeOut
CanUseTranslocator
Celebrate
ChangedWeapon
Overrides: Controller.ChangedWeapon
ChangeStrafe
CheckFutureSight
Overrides: Controller.CheckFutureSight
CheckIfShouldCrouch
CheckPathToGoalAround
ChooseAttackMode
ClearPathFor
ClearShot
ClearTemporaryOrders
DamageAttitudeTo
Overrides: Controller.damageAttitudeTo
DefendMelee
DirectedWander
DisplayDebug
Overrides: AIController.DisplayDebug
DoCharge
DontReuseTaunt
Overrides: Controller.DontReuseTaunt
DoRangedAttackOn
DoRetreat
DoStakeOut
DoTacticalMove
DoWaitForLanding
EnemyChanged
EnemyVisible
ExecuteWhatToDoNext
FaceActor
FaceMoveTarget
FearThisSpot
Overrides: Controller.FearThisSpot
FightEnemy
FindBestPathToward
FindInventoryGoal
FindRoamDest
FindSuperPickup
FindViewSpot
FireWeaponAt
Overrides: Controller.FireWeaponAt
ForceCelebrate
ForceGiveWeapon
Formation
FreeScript
GetDesiredOffset
GetEnemyName
GetMessageIndex
Overrides: Controller.GetMessageIndex
GetMyPlayer
Overrides: ScriptedController.GetMyPlayer
GetOldEnemyName
GetOrderObject
Overrides: AIController.GetOrderObject
GetOrders
Overrides: AIController.GetOrders
GetOutOfVehicle
HasSuperWeapon
ImpactJump
InitializeSkill
InitPlayerReplicationInfo
Overrides: Controller.InitPlayerReplicationInfo
IsHunting
IsRetreating
IsShootingObjective
IsSniping
IsStrafing
LoseEnemy
LostContact
NearWall
NeedToTurn
NeedWeapon
NotifyAddInventory
Overrides: Controller.NotifyAddInventory
NotifyKilled
Overrides: Controller.NotifyKilled
NotifyTakeHit
Overrides: Controller.NotifyTakeHit
PickRetreatDestination
Possess
Overrides: Controller.Possess
PriorityObjective
Overrides: AIController.PriorityObjective
ProficientWithWeapon
RateWeapon
Overrides: AIController.RateWeapon
ReceiveProjectileWarning
Overrides: Controller.ReceiveProjectileWarning
RelativeStrength
Reset
Overrides: AIController.Reset
ResetSkill
Restart
Overrides: Controller.Restart
ScriptingOverridesAI
SendMessage
Overrides: Controller.SendMessage
SetAlertness
SetAttractionState
SetCombatTimer
SetEnemyInfo
SetEnemyReaction
Overrides: ScriptedController.SetEnemyReaction
SetFall
Overrides: Controller.SetFall
SetMaxDesiredSpeed
SetNewScript
Overrides: ScriptedController.SetNewScript
SetOrders
Overrides: AIController.SetOrders
SetPeripheralVision
SetRouteToGoal
SetTemporaryOrders
ShouldFireAgain
ShouldKeepShielding
ShouldPerformScript
ShouldStrafeTo
Startle
Overrides: AIController.Startle
StartMoveToward
StopFiring
Overrides: Controller.StopFiring
Stopped
StrafeFromDamage
SuperPickupNotSpokenFor
TestDirection
TimedFireWeaponAtEnemy
TryCombo
TryToDuck
TryWallDodge
UpdatePawnViewPitch
VehicleFightEnemy
WaitForMover
Overrides: AIController.WaitForMover
WanderOrCamp
WasKilledBy
Overrides: Controller.WasKilledBy
WeaponFireAgain
Overrides: ScriptedController.WeaponFireAgain
WeaponPreference
Overrides: Controller.WeaponPreference
WhatToDoNext
YellAt