UE2:GrenadeProjectile (U2)

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U2 Object >> Actor >> Projectile >> GrenadeProjectile
Package:
Weapons
Direct subclasses:
GrenadeProjectileConcussion, GrenadeProjectileEMP, GrenadeProjectileFragment, GrenadeProjectileIncendiary, GrenadeProjectileSmoke, GrenadeProjectileToxic, Weapons.MortarProjectile

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Properties

Property group 'GrenadeProjectile'

ExplosionEffect

Type: ParticleGenerator


ExplosionSound

Type: Sound


ShakeDuration

Type: float


Default value: 0.5

ShakeMagnitude

Type: float


Default value: 60.0

ShakeRadius

Type: float


Default value: 1024.0

Internal variables

bExploded

Type: bool


bParticlesDoDamage

Type: bool


Trail

Type: ParticleGenerator


Default values

Property Value
AmbientGlow 96
AmbientSound Sound'WeaponsA.GrenadeLauncher.GL_Grenade'
bFixedRotationDir True
BounceSound Sound'WeaponsA.GrenadeLauncher.GL_Bounce'
DrawScale 2.0
DrawType DT_StaticMesh
LifeSpan 3.0
MaxSpeed 2600.0
Physics PHYS_Falling
RotationRate
Member Value
Roll 65536
SoundPitch 100
SoundRadius 120.0
SoundVolume 255
Speed 2600.0
StaticMesh StaticMesh'343M.Projectiles.Grenade'
TransientSoundRadius 800.0

Functions

Events

Destroyed

simulated event Destroyed ()

Overrides: Actor.Destroyed


PreBeginPlay

simulated event PreBeginPlay ()

Overrides: Projectile.PreBeginPlay


Other instance functions

Explode

simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal, Actor HitActor)

Overrides: Projectile.Explode