UE2:GrenadeProjectile (U2)
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Object >> Actor >> Projectile >> GrenadeProjectile |
- Package:
- Weapons
- Direct subclasses:
- GrenadeProjectileConcussion, GrenadeProjectileEMP, GrenadeProjectileFragment, GrenadeProjectileIncendiary, GrenadeProjectileSmoke, GrenadeProjectileToxic, Weapons.MortarProjectile
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Properties
Property group 'GrenadeProjectile'
ExplosionEffect
Type: ParticleGenerator
ExplosionSound
Type: Sound
ShakeDuration
Type: float
Default value: 0.5
ShakeMagnitude
Type: float
Default value: 60.0
ShakeRadius
Type: float
Default value: 1024.0
Internal variables
bExploded
Type: bool
bParticlesDoDamage
Type: bool
Trail
Type: ParticleGenerator
Default values
Property | Value | ||||
---|---|---|---|---|---|
AmbientGlow | 96 | ||||
AmbientSound | Sound'WeaponsA.GrenadeLauncher.GL_Grenade' | ||||
bFixedRotationDir | True | ||||
BounceSound | Sound'WeaponsA.GrenadeLauncher.GL_Bounce' | ||||
DrawScale | 2.0 | ||||
DrawType | DT_StaticMesh | ||||
LifeSpan | 3.0 | ||||
MaxSpeed | 2600.0 | ||||
Physics | PHYS_Falling | ||||
RotationRate |
| ||||
SoundPitch | 100 | ||||
SoundRadius | 120.0 | ||||
SoundVolume | 255 | ||||
Speed | 2600.0 | ||||
StaticMesh | StaticMesh'343M.Projectiles.Grenade' | ||||
TransientSoundRadius | 800.0 |
Functions
Events
Destroyed
simulated event Destroyed ()
Overrides: Actor.Destroyed
PreBeginPlay
simulated event PreBeginPlay ()
Overrides: Projectile.PreBeginPlay
Other instance functions
Explode
Overrides: Projectile.Explode