UE2:ONSDualACRocket (UT2004)
Object >> Actor >> Projectile >> ONSDualACRocket |
- Package:
- OnslaughtBP
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Properties
Property group 'ONSDualACRocket'
DesiredDistanceDecayRate
Type: float
Default value: 500.0
DesiredDistanceToAxis
Type: float
Default value: 250.0
ForwardForceMag
Type: float
Default value: 15000.0
InwardForceMag
Type: float
Default value: 25.0
InwardForceMagGrowthRate
Type: float
SpiralForceMag
Type: float
Default value: 800.0
Internal variables
AxisDir
Type: Object.Vector
AxisOrigin
Type: Object.Vector
bFinalTarget
Type: bool
bSpiralClockwise
Type: bool
CurForwardForceMag
Type: float
CurInwardForceMag
Type: float
CurSpiralForceMag
Type: float
DT
Type: float
Default value: 0.1
FlightSound
Type: Sound
Default value: Sound'CicadaSnds.MissileFlight'
IgniteSound
Type: Sound
Default value: Sound'CicadaSnds.MissileIgnite'
InitialDir
Type: Object.Vector
KillRange
Type: float
Default value: 3000.0
RepAxisDir
Type: Object.Vector
SecondTarget
Type: Object.Vector
SmokeTrailEffect
Type: Emitter
SwitchTargetTime
Type: float
Target
Type: Object.Vector
Default values
Property | Value | ||||
---|---|---|---|---|---|
AmbientGlow | 96 | ||||
AmbientSound | none | ||||
bCollideActors | False | ||||
bFixedRotationDir | True | ||||
CullDistance | 3000.0 | ||||
Damage | 50.0 | ||||
DamageRadius | 250.0 | ||||
DesiredRotation |
| ||||
DrawScale | 0.25 | ||||
DrawType | DT_StaticMesh | ||||
ExplosionDecal | Class'Onslaught.ONSRocketScorch' | ||||
FluidSurfaceShootStrengthMod | 10.0 | ||||
ForceRadius | 100.0 | ||||
ForceScale | 5.0 | ||||
ForceType | FT_Constant | ||||
LifeSpan | 7.0 | ||||
MaxSpeed | 8000.0 | ||||
MomentumTransfer | 10000.0 | ||||
MyDamageType | Class'OnslaughtBP.DamTypeONSCicadaRocket' | ||||
RotationRate |
| ||||
SoundRadius | 256.0 | ||||
SoundVolume | 255 | ||||
Speed | 25.0 | ||||
StaticMesh | StaticMesh'VMWeaponsSM.BomberBomb' |
Functions
Events
Destroyed
Overrides: Actor.Destroyed
Landed
Overrides: Actor.Landed
PostNetBeginPlay
Overrides: Actor.PostNetBeginPlay
Timer
Overrides: Actor.Timer
Other instance functions
BlowUp
Overrides: Projectile.BlowUp
Explode
Overrides: Projectile.Explode
ProcessTouch
Overrides: Projectile.ProcessTouch
States
Homing
Homing.BeginState
Overrides: Object.BeginState (global)
Homing.Timer
Overrides: Timer (global)
Spiraling
Spiraling.BeginState
Overrides: Object.BeginState (global)
Spiraling.Timer
Overrides: Timer (global)