UE2:ONSGrenadeLauncher (UT2004)

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UT2004 Object >> Actor >> Inventory >> Weapon >> ONSGrenadeLauncher
Package:
Onslaught


Properties

CurrentGrenades

Type: int

should be sync'ed with Grenades.length

FadedColor

Type: Object.Color


Default value:

Member Value
A 128
B 128
G 128
R 128

Grenades

Type: array<ONSGrenadeProjectile>


MaxGrenades

Type: int


Default value: 8

Default values

Property Value
AIRating 0.55
AmbientGlow 64
AttachmentClass Class'Onslaught.ONSGrenadeAttachment'
BobDamping 2.2
CurrentRating 0.55
CustomCrosshair 15
CustomCrossHairTextureName "ONSInterface-TX.grenadeLauncherReticle"
Description "The MGG Grenade Launcher fires magnetic sticky grenades, which will attach to enemy players and vehicles."
DisplayFOV 45.0
EffectOffset
Member Value
X 100.0
Y 32.0
Z -20.0
FireModeClass[0] Onslaught.ONSGrenadeFire
FireModeClass[1] Onslaught.ONSGrenadeAltFire
GroupOffset 1
HudColor
Member Value
A 255
B 255
G 0
R 0
IconCoords
Member Value
X1 434
X2 506
Y1 253
Y2 292
IconMaterial Material'HudContent.Generic.HUD'
InventoryGroup 7
ItemName "Grenade Launcher"
Mesh Mesh'ONSWeapons-A.GrenadeLauncher_1st'
PickupClass Class'Onslaught.ONSGrenadePickup'
PlayerViewOffset
Member Value
X 150.0
Y 40.0
Z -46.0
PlayerViewPivot
Member Value
Pitch 0
Roll 0
Yaw 0
Priority 10
PutDownAnim 'PutDown'
PutDownAnimRate 2.8
SelectAnimRate 3.1
SelectForce "SwitchToFlakCannon"
SelectSound Sound'WeaponSounds.FlakCannon.SwitchToFlakCannon'
SmallViewOffset
Member Value
X 166.0
Y 48.0
Z -54.0

Functions

Events

AnimEnd

simulated event AnimEnd (int Channel)

Overrides: Weapon.AnimEnd


ClientStopFire

simulated singular event ClientStopFire (int Mode)

Overrides: Weapon.ClientStopFire


Destroyed

simulated event Destroyed ()

Overrides: Weapon.Destroyed


Other instance functions

BestMode

function byte BestMode ()

Overrides: Weapon.BestMode


CanThrow

simulated function bool CanThrow ()

Overrides: Weapon.CanThrow


DrawWeaponInfo

simulated function DrawWeaponInfo (Canvas Canvas)

Overrides: Weapon.DrawWeaponInfo


GetAIRating

function float GetAIRating ()

Overrides: Weapon.GetAIRating


HasAmmo

simulated function bool HasAmmo ()

Overrides: Weapon.HasAmmo


NewDrawWeaponInfo

simulated function NewDrawWeaponInfo (Canvas Canvas, float YPos)

Overrides: Weapon.NewDrawWeaponInfo


OutOfAmmo

simulated function OutOfAmmo ()

Overrides: Weapon.OutOfAmmo


SuggestAttackStyle

function float SuggestAttackStyle ()

Overrides: Weapon.SuggestAttackStyle


SuggestDefenseStyle

function float SuggestDefenseStyle ()

Overrides: Weapon.SuggestDefenseStyle