UE2:ONSGrenadeProjectile (UT2004)
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Object >> Actor >> Projectile >> ONSGrenadeProjectile |
- Package:
- Onslaught
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Properties
Property group 'ONSGrenadeProjectile'
DampenFactor
Type: float
Default value: 0.5
DampenFactorParallel
Type: float
Default value: 0.8
Internal variables
bCanHitOwner
Type: bool
Beacon
Type: Emitter
HitEffectClass
Default value: Class'XEffects.WallSparks'
IgnoreActor
Type: Actor
don't stick to this actor
LastSparkTime
Type: float
Team
Type: byte
Trail
Type: xEmitter
Default values
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AmbientGlow | 100 | ||||||||
bBounce | True | ||||||||
bFixedRotationDir | True | ||||||||
bHardAttach | True | ||||||||
bNetTemporary | False | ||||||||
bOnlyDirtyReplication | True | ||||||||
bProjTarget | True | ||||||||
bSwitchToZeroCollision | True | ||||||||
bUseCollisionStaticMesh | True | ||||||||
CollisionHeight | 1.0 | ||||||||
CollisionRadius | 1.0 | ||||||||
CullDistance | 5000.0 | ||||||||
Damage | 100.0 | ||||||||
DamageRadius | 175.0 | ||||||||
DesiredRotation |
| ||||||||
DrawScale | 0.075 | ||||||||
DrawType | DT_StaticMesh | ||||||||
ExplosionDecal | Class'Onslaught.ONSRocketScorch' | ||||||||
ImpactSound | Sound'WeaponSounds.P1GrenFloor1' | ||||||||
LifeSpan | 0.0 | ||||||||
MaxSpeed | 1200.0 | ||||||||
MomentumTransfer | 50000.0 | ||||||||
MyDamageType | Class'Onslaught.DamTypeONSGrenade' | ||||||||
Physics | PHYS_Falling | ||||||||
Speed | 1200.0 | ||||||||
StaticMesh | StaticMesh'VMWeaponsSM.PlayerWeaponsGroup.VMGrenade' | ||||||||
TossZ | 0.0 |
Functions
Events
BaseChange
simulated event BaseChange ()
Overrides: Actor.BaseChange
Destroyed
simulated event Destroyed ()
Overrides: Actor.Destroyed
HitWall
simulated event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: Projectile.HitWall
Landed
simulated event Landed (Object.Vector HitNormal)
Overrides: Actor.Landed
PostBeginPlay
simulated event PostBeginPlay ()
Overrides: Projectile.PostBeginPlay
PostNetBeginPlay
simulated event PostNetBeginPlay ()
Overrides: Actor.PostNetBeginPlay
TakeDamage
simulated event TakeDamage (int Damage, Pawn EventInstigator, Object.Vector HitLocation, Object.Vector Momentum, class<DamageType> DamageType)
Overrides: Actor.TakeDamage
Other instance functions
Explode
simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)
Overrides: Projectile.Explode
PawnBaseDied
simulated function PawnBaseDied ()
Overrides: Actor.PawnBaseDied
ProcessTouch
simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)
Overrides: Projectile.ProcessTouch
Stick
simulated function Stick (Actor HitActor, Object.Vector HitLocation)
UnStick
simulated function UnStick ()