UE2:ONSMineLayer (UT2004)
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- Package:
- Onslaught
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Constants
NUM_BARRELS
Value: 4
BARREL_ROTATION_RATE
Value: 2.0
Properties
Property group 'ONSMineLayer'
ReloadDelay
Type: float
Default value: 0.4
Internal variables
BarrelRotation
Type: float
bRotateBarrel
Type: bool
CurrentMines
Type: int
FadedColor
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 160 |
B | 128 |
G | 128 |
R | 128 |
FinalRotation
Type: float
MaxMines
Type: int
Default value: 8
Mines
Type: array<Projectile>
Default values
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
AIRating | 0.55 | ||||||||||
AmbientGlow | 64 | ||||||||||
AttachmentClass | Class'Onslaught.ONSMineLayerAttachment' | ||||||||||
BobDamping | 2.2 | ||||||||||
BringUpTime | 0.35 | ||||||||||
CurrentRating | 0.55 | ||||||||||
CustomCrosshair | 14 | ||||||||||
CustomCrossHairTextureName | "ONSInterface-TX.MineLayerReticle" | ||||||||||
Description | "The Spider Mine Layer is used for deploying spider mines, autonomous mobile mines that are highly effective against both foot soldiers and vehicles." | ||||||||||
DisplayFOV | 45.0 | ||||||||||
EffectOffset |
| ||||||||||
FireModeClass[0] | Onslaught.ONSMineThrowFire | ||||||||||
FireModeClass[1] | Onslaught.ONSMineLayerAltFire | ||||||||||
GroupOffset | 1 | ||||||||||
HudColor |
| ||||||||||
IconCoords |
| ||||||||||
IconMaterial | Material'HudContent.Generic.HUD' | ||||||||||
InventoryGroup | 3 | ||||||||||
ItemName | "Mine Layer" | ||||||||||
Mesh | Mesh'ONSWeapons-A.MineLayer_1st' | ||||||||||
PickupClass | Class'Onslaught.ONSMineLayerPickup' | ||||||||||
PlayerViewOffset |
| ||||||||||
PlayerViewPivot |
| ||||||||||
Priority | 5 | ||||||||||
PutDownAnim | 'PutDown' | ||||||||||
PutDownAnimRate | 4.0 | ||||||||||
PutDownTime | 0.4 | ||||||||||
SelectAnimRate | 2.0 | ||||||||||
SelectForce | "SwitchToFlakCannon" | ||||||||||
SelectSound | Sound'WeaponSounds.FlakCannon.SwitchToFlakCannon' | ||||||||||
SmallViewOffset |
|
Functions
Events
Destroyed
simulated event Destroyed ()
Overrides: Weapon.Destroyed
Other instance functions
BestMode
function byte BestMode ()
Overrides: Weapon.BestMode
CanThrow
simulated function bool CanThrow ()
Overrides: Weapon.CanThrow
DrawWeaponInfo
simulated function DrawWeaponInfo (Canvas Canvas)
Overrides: Weapon.DrawWeaponInfo
GetAIRating
function float GetAIRating ()
Overrides: Weapon.GetAIRating
HasAmmo
simulated function bool HasAmmo ()
Overrides: Weapon.HasAmmo
NewDrawWeaponInfo
Overrides: Weapon.NewDrawWeaponInfo
PlayFiring
simulated function PlayFiring (bool plunge)
RotateBarrel
simulated function RotateBarrel ()
ShouldFireWithoutTarget
function bool ShouldFireWithoutTarget ()
Overrides: Weapon.ShouldFireWithoutTarget
SuggestAttackStyle
function float SuggestAttackStyle ()
Overrides: Weapon.SuggestAttackStyle
SuggestDefenseStyle
function float SuggestDefenseStyle ()
Overrides: Weapon.SuggestDefenseStyle
UpdateBarrel
simulated function UpdateBarrel (float dt)
States
AnimateLoad
Modifiers: simulated
AnimateLoad.Tick
simulated event Tick (float dt)
Overrides: Actor.Tick (global)