UE2:ONSRVWebProjectile (UT2004)
Object >> Actor >> Projectile >> ONSRVWebProjectile |
- Package:
- Onslaught
- Direct subclass:
- ONSRVWebProjectileLeader
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Properties
Property group 'ONSRVWebProjectile'
BeamSubEmitterIndex
Type: int
Emitter index of BeamEmitter than connects projectiles.
Default value: 2
ExplodeDelay
Type: float
Default value: 3.0
ExplodeEffect
Default value: Class'XEffects.GoopSparks'
ExplodeSound
Type: Sound
Default value: Sound'WeaponSounds.BioRifle.BioRifleGoo1'
ExtraDamageClass
If we stick to this class, do more damage.
Default value: Class'Onslaught.ONSHoverBike'
ExtraDamageMultiplier
Type: float
Default value: 1.5
StuckSound
Type: Sound
Default value: Sound'ONSVehicleSounds-S.WebLauncher.WebStick'
Internal variables
bBeingSucked
Type: bool
LastTickTime
Type: float
Leader
Type: ONSRVWebProjectileLeader
ProjectileEffect
Type: Emitter
ProjectileEffectClass
Assumes Emitter 0 is the beam to next projectile.
Default value: Class'Onslaught.ONSRVWebProjectileEffect'
ProjNumber
Type: int
Default value: -1
StuckActor
Type: Actor
StuckNormal
Type: Object.Vector
Default values
Property | Value |
---|---|
bNetTemporary | False |
bUpdateSimulatedPosition | True |
Damage | 65.0 |
DamageRadius | 150.0 |
DrawType | DT_None |
MomentumTransfer | 10000.0 |
MyDamageType | Class'Onslaught.DamTypeONSWeb' |
NetUpdateFrequency | 10.0 |
Speed | 1750.0 |
Functions
Events
Destroyed
Overrides: Actor.Destroyed
HitWall
Overrides: Projectile.HitWall
PostBeginPlay
Overrides: Projectile.PostBeginPlay
PostNetReceive
Overrides: Actor.PostNetReceive
Other instance functions
BlowUp
Overrides: Projectile.BlowUp
Explode
Overrides: Projectile.Explode
ProcessTouch
Overrides: Projectile.ProcessTouch
States
Stuck
Stuck.BeginState
Overrides: Object.BeginState (global)
Stuck.Timer
Overrides: Actor.Timer (global)