UE2:StaticMeshActor (UT2003)
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StaticMeshActor. An actor that is drawn using a static mesh(a mesh that never changes, and can be cached in video memory, resulting in a speed boost).
Properties
Property group 'StaticMeshActor'
bExactProjectileCollision
Type: bool
nonzero extent projectiles should shrink to zero when hitting this actor
Default value: True
Default values
Property | Value |
---|---|
bBlockActors | True |
bBlockKarma | True |
bBlockPlayers | True |
bCollideActors | True |
bEdShouldSnap | True |
bShadowCast | True |
bStatic | True |
bStaticLighting | True |
bWorldGeometry | True |
CollisionHeight | 1.0 |
CollisionRadius | 1.0 |
DrawType | DT_StaticMesh |