UE3:StaticMeshActor (UT3)

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UT3 Object >> Actor >> StaticMeshActorBase >> StaticMeshActor
Package:
Engine
Direct subclass:
UTTeamStaticMesh
This class in other games:

StaticMeshActor. An actor that is drawn using a static mesh(a mesh that never changes, and can be cached in video memory, resulting in a speed boost). Note that PostBeginPlay() and SetInitialState() are never called for StaticMeshActors Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties

Property group 'StaticMeshActor'

StaticMeshComponent

Type: StaticMeshComponent

Modifiers: const, editconst


Default value: StaticMeshComponent'StaticMeshComponent0'

Default values

Property Value
BlockRigidBody True
CollisionComponent StaticMeshComponent'StaticMeshComponent0'
CollisionType COLLIDE_BlockAll
Components[0] StaticMeshComponent'StaticMeshComponent0'

Subobjects

StaticMeshComponent0

Class: Engine.StaticMeshComponent

Property Value
bAllowApproximateOcclusion True
bCastDynamicShadow False
bForceDirectLightMap True

Events

PreBeginPlay

event PreBeginPlay ()

Overrides: Actor.PreBeginPlay