UE3:StaticMeshActor (UT3)
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Object >> Actor >> StaticMeshActorBase >> StaticMeshActor |
- Package:
- Engine
- Direct subclass:
- UTTeamStaticMesh
- This class in other games:
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StaticMeshActor. An actor that is drawn using a static mesh(a mesh that never changes, and can be cached in video memory, resulting in a speed boost). Note that PostBeginPlay() and SetInitialState() are never called for StaticMeshActors Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
Property group 'StaticMeshActor'
StaticMeshComponent
Type: StaticMeshComponent
Modifiers: const, editconst
Default value: StaticMeshComponent'StaticMeshComponent0'
Default values
Property | Value |
---|---|
BlockRigidBody | True |
CollisionComponent | StaticMeshComponent'StaticMeshComponent0' |
CollisionType | COLLIDE_BlockAll |
Components[0] | StaticMeshComponent'StaticMeshComponent0' |
Subobjects
StaticMeshComponent0
Class: Engine.StaticMeshComponent
Property | Value |
---|---|
bAllowApproximateOcclusion | True |
bCastDynamicShadow | False |
bForceDirectLightMap | True |
Events
PreBeginPlay
event PreBeginPlay ()
Overrides: Actor.PreBeginPlay