UE2:TransLauncher (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- XWeapons
- Direct subclass:
- ClassicTranslauncher
- This class in other games:
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Translocator Launcher
Properties
Property group 'TransLauncher'
AmmoCharge
Type: float
Default value: 5.0
AmmoChargeMax
Type: float
Default value: 5.0
AmmoChargeRate
Type: float
Default value: 0.3
MaxCamDist
Type: float
Default value: 4000.0
Internal variables
bPrevWeaponSwitch
Type: bool
Modifiers: globalconfig
Default value: True
RepAmmo
Type: int
Default value: 5
TransBeacon
Type: TransBeacon
Default values
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
AIRating | -1.0 | ||||||||||
AttachmentClass | Class'XWeapons.TransAttachment' | ||||||||||
bCanThrow | False | ||||||||||
BobDamping | 1.8 | ||||||||||
bShowChargingBar | True | ||||||||||
CenteredRoll | 0 | ||||||||||
CurrentRating | -1.0 | ||||||||||
DefaultPriority | 1 | ||||||||||
DisplayFOV | 60.0 | ||||||||||
EffectOffset |
| ||||||||||
FireModeClass[0] | XWeapons.TransFire | ||||||||||
FireModeClass[1] | XWeapons.TransRecall | ||||||||||
HudColor |
| ||||||||||
IconCoords |
| ||||||||||
IconMaterial | Material'InterfaceContent.Hud.SkinA' | ||||||||||
IdleAnimRate | 0.25 | ||||||||||
InventoryGroup | 10 | ||||||||||
ItemName | "Translocator" | ||||||||||
Mesh | Mesh'Weapons.TransLauncher_1st' | ||||||||||
PlayerViewOffset |
| ||||||||||
PlayerViewPivot |
| ||||||||||
PutDownAnim | 'PutDown' | ||||||||||
SelectAnim | 'Pickup' | ||||||||||
SelectForce | "Translocator_change" | ||||||||||
SelectSound | Sound'WeaponSounds.Translocator_change' | ||||||||||
SmallViewOffset |
| ||||||||||
UV2Texture | Material'XGameShaders.WeaponEnvShader' |
Functions
Events
Destroyed
simulated event Destroyed ()
Overrides: Weapon.Destroyed
RenderOverlays
simulated event RenderOverlays (Canvas Canvas)
Overrides: Weapon.RenderOverlays
Tick
simulated event Tick (float dt)
Overrides: Actor.Tick
Timer
simulated event Timer ()
Overrides: Weapon.Timer
Other instance functions
BotFire
Overrides: Weapon.BotFire
ChargeBar
simulated function float ChargeBar ()
Overrides: Weapon.ChargeBar
ConsumeAmmo
Overrides: Weapon.ConsumeAmmo
DoAutoSwitch
simulated function DoAutoSwitch ()
Overrides: Weapon.DoAutoSwitch
FireHack
function FireHack (byte Mode)
Overrides: Weapon.FireHack
GetAIRating
function float GetAIRating ()
Overrides: Weapon.GetAIRating
GetAmmoCount
Overrides: Weapon.GetAmmoCount
GiveAmmo
Overrides: Weapon.GiveAmmo
GiveTo
Overrides: Weapon.GiveTo
HasAmmo
simulated function bool HasAmmo ()
Overrides: Weapon.HasAmmo
PutDown
simulated function bool PutDown ()
Overrides: Weapon.PutDown
ReduceAmmo
function ReduceAmmo ()
Reselect
simulated function Reselect ()
Overrides: Weapon.Reselect
ShouldTranslocatorHop
StartFire
Overrides: Weapon.StartFire
ViewCamera
simulated function ViewCamera ()
ViewPlayer
simulated function ViewPlayer ()