UE2:TransLauncher (UT2004)
- Package:
- XWeapons
- Direct subclass:
- ClassicTranslauncher
- This class in other games:
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Translocator Launcher
Properties
Property group 'TransLauncher'
AmmoChargeF
Type: float
Default value: 6.0
AmmoChargeMax
Type: float
Default value: 6.0
AmmoChargeRate
Type: float
Default value: 0.4
MaxCamDist
Type: float
Default value: 4000.0
Internal variables
bBeaconDeployed
Type: bool
meaningful for client
bDrained
Type: bool
Bomb
Type: xBombFlag
bPrevWeaponSwitch
Type: bool
Modifiers: globalconfig
Default value: True
bTeamSet
Type: bool
OldTime
Type: float
PreDrainAmmo
Type: float
RepAmmo
Type: int
Default value: 6
TransBeacon
Type: TransBeacon
TranslocRot
Type: Object.Rotator
TranslocScale
Type: float
Default value: 1.0
ViewBeaconVolume
Type: byte
Default value: 40
Default values
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
AIRating | -1.0 | ||||||||||
AttachmentClass | Class'XWeapons.TransAttachment' | ||||||||||
bCanThrow | False | ||||||||||
BobDamping | 1.8 | ||||||||||
bShowChargingBar | True | ||||||||||
CenteredOffsetY | 0.0 | ||||||||||
CenteredRoll | 0 | ||||||||||
CurrentRating | -1.0 | ||||||||||
CustomCrosshair | 2 | ||||||||||
CustomCrossHairColor |
| ||||||||||
CustomCrossHairTextureName | "Crosshairs.Hud.Crosshair_Cross3" | ||||||||||
Description | "The Translocator was originally designed by Liandri Corporation's R&D sector to facilitate the rapid recall of miners during tunnel collapses. However, rapid deresolution and reconstitution can have several unwelcome effects, including increases in aggression and paranoia. | It should be noted that while viewing the camera's surveillance output, the user is effectively blind to their immediate surroundings." | |||||||||
DisplayFOV | 60.0 | ||||||||||
DrawScale | 0.8 | ||||||||||
EffectOffset |
| ||||||||||
FireModeClass[0] | XWeapons.TransFire | ||||||||||
FireModeClass[1] | XWeapons.TransRecall | ||||||||||
HudColor |
| ||||||||||
IconCoords |
| ||||||||||
IconMaterial | Material'HudContent.Generic.HUD' | ||||||||||
IdleAnimRate | 0.25 | ||||||||||
InventoryGroup | 10 | ||||||||||
ItemName | "Translocator" | ||||||||||
Mesh | Mesh'NewWeapons2004.NewTransLauncher_1st' | ||||||||||
PickupClass | Class'XWeapons.TransPickup' | ||||||||||
PlayerViewOffset |
| ||||||||||
PlayerViewPivot |
| ||||||||||
Priority | 1 | ||||||||||
PutDownAnim | 'PutDown' | ||||||||||
SelectForce | "Translocator_change" | ||||||||||
SelectSound | Sound'WeaponSounds.Translocator_change' | ||||||||||
Skins[0] | FinalBlend'EpicParticles.NewTransLaunBoltFB' | ||||||||||
Skins[1] | Material'WeaponSkins.NEWTranslocatorTEX' | ||||||||||
Skins[2] | Material'WeaponSkins.NEWTranslocatorPUCK' | ||||||||||
Skins[3] | FinalBlend'WeaponSkins.NEWTransGlassFB' | ||||||||||
SmallViewOffset |
|
Functions
Events
Destroyed
Overrides: Weapon.Destroyed
RenderOverlays
Overrides: Weapon.RenderOverlays
Tick
Overrides: Actor.Tick
Timer
Overrides: Weapon.Timer
Other instance functions
BotFire
Overrides: Weapon.BotFire
ChargeBar
Overrides: Weapon.ChargeBar
ConsumeAmmo
Overrides: Weapon.ConsumeAmmo
DoAutoSwitch
Overrides: Weapon.DoAutoSwitch
DrainCharges
FireHack
Overrides: Weapon.FireHack
GetAIRating
Overrides: Weapon.GetAIRating
GetAmmoCount
Overrides: Weapon.GetAmmoCount
GetDamageType
Overrides: Weapon.GetDamageType
GiveAmmo
Overrides: Weapon.GiveAmmo
GiveTo
Overrides: Weapon.GiveTo
HasAmmo
Overrides: Weapon.HasAmmo
PutDown
Overrides: Weapon.PutDown
ReduceAmmo
Reselect
Overrides: Weapon.Reselect
ShouldTranslocatorHop
StartFire
Overrides: Weapon.StartFire
ViewCamera
ViewPlayer