UE2:UT2K4SP_Challenge (UT2004)

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UT2004 Object >> GUI >> GUIComponent >> GUIMultiComponent >> GUIPage >> UT2K4GUIPage >> PopupPageBase >> FloatingWindow >> LargeWindow >> UT2K4SP_Challenge
Package:
GUI2K4

Challenge a team for a deathmatch (SP)

Written by Michiel Hendriks (c) 2003, Epic Games, Inc. All Rights Reserved

Properties

See UT2K4SP_Challenge properties.

Structs

ChallengeGameType

string GameType
string ExtraUrl
int MaxBots
string MapAcronym
string MapPrefix
int BaseGoalScore
int VarGoalScore

Functions

Events

HandleParameters

event HandleParameters (string Param1, string Param2)

Overrides: GUIPage.HandleParameters


InitComponent

event InitComponent (GUIController MyController, GUIComponent MyOwner)

Overrides: FloatingWindow.InitComponent


SetVisibility

event SetVisibility (bool bIsVisible)

Overrides: GUIMultiComponent.SetVisibility


Other instance functions

GetGame

function GetGame (int index, optional bool noRecreateEnemies)


onCancelClick

function bool onCancelClick (GUIComponent Sender)

Cancel button pressed

OnCanWindowClose

function bool OnCanWindowClose (optional bool bCancelled)


OnConfirmCancel

function OnConfirmCancel (byte bButton)

Player accepts to pay the penalty

OnGameSelect

function OnGameSelect (GUIComponent Sender)


OnMapSelect

function OnMapSelect (GUIComponent Sender)


onOkClick

function bool onOkClick (GUIComponent Sender)

Play the selected match, first check if we need to assign team mates

OnWindowClose

function OnWindowClose (optional bool bCancelled)


SetupNoPreview

protected function SetupNoPreview (GUILabel lbl, GUIImage img)


StartMatch

function StartMatch ()

Start the selected match