UE3:ParticleModuleLocationPrimitiveCylinder (UDK)
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Object >> ParticleModule >> ParticleModuleLocationBase >> ParticleModuleLocationPrimitiveBase >> ParticleModuleLocationPrimitiveCylinder |
- Package:
- Engine
- This class in other games:
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ParticleModuleLocationPrimitiveCylinder Location primitive spawning within a cylinder.
Properties
Property group 'Location'
HeightAxis
Type: CylinderHeightAxis
Determines particle particle system axis that should represent the height of the cylinder. Can be one of the following: PMLPC_HEIGHTAXIS_X Orient the height along the particle system X-axis. PMLPC_HEIGHTAXIS_Y Orient the height along the particle system Y-axis. PMLPC_HEIGHTAXIS_Z Orient the height along the particle system Z-axis.
Default value: PMLPC_HEIGHTAXIS_Z
RadialVelocity
Type: bool
If TRUE, get the particle velocity form the radial distance inside the primitive.
Default value: True
StartHeight
Type: DistributionFloat.RawDistributionFloat
The height of the cylinder, centered about the location.
Default value:
Member | Value |
---|---|
Distribution | DistributionStartHeight |
LookupTable |
|
LookupTableChunkSize | 1 |
LookupTableNumElements | 1 |
Op | 1 |
StartRadius
Type: DistributionFloat.RawDistributionFloat
The radius of the cylinder.
Default value:
Member | Value |
---|---|
Distribution | DistributionStartRadius |
LookupTable |
|
LookupTableChunkSize | 1 |
LookupTableNumElements | 1 |
Op | 1 |
Default values
Property | Value | ||||
---|---|---|---|---|---|
bSupported3DDrawMode | True | ||||
StartLocation |
| ||||
VelocityScale |
|
Enums
CylinderHeightAxis
- PMLPC_HEIGHTAXIS_X
- PMLPC_HEIGHTAXIS_Y
- PMLPC_HEIGHTAXIS_Z