UE3:UTOnslaughtNodeTeleporter Content (UT3): Difference between revisions

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Latest revision as of 08:40, 23 May 2008

UT3 Object >> Actor >> NavigationPoint >> UTOnslaughtNodeTeleporter >> UTOnslaughtNodeTeleporter_Content
Package:
UTGameContent

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Default values

Property Value
ActiveSound SoundCue'A_Gameplay.Portal.Portal_Loop01Cue'
AmbientEffect ParticleSystemComponent'ParticleSystemComponent0'
AmbientSoundComponent AudioComponent'AmbientSoundComponent0'
BadSprite None
bAlwaysRelevant True
bBlockActors True
bCanWalkOnToReach True
bCollideActors True
bStatic False
Components[0] ArrowComponent'Arrow'
Components[1] CylinderComponent'CollisionCylinder'
Components[2] PathRenderingComponent'PathRenderer'
Components[3] DynamicLightEnvironmentComponent'OnslaughtNodeTeleporterLightEnvironment'
Components[4] StaticMeshComponent'StaticMeshComponent0'
Components[5] ParticleSystemComponent'ParticleSystemComponent0'
Components[6] ParticleSystemComponent'ParticleSystemComponent1'
Components[7] SceneCapture2DComponent'SceneCapture2DComponent0'
Components[8] AudioComponent'AmbientSoundComponent0'
ConstructedSound SoundCue'A_Gameplay.ONS.A_Gameplay_ONS_ConduitActivated'
FloorMesh StaticMeshComponent'StaticMeshComponent0'
GoodSprite None
MessageClass Class'UTGameContent.UTOnslaughtMessage'
NetUpdateFrequency 1.0
NeutralEffectTemplate ParticleSystem'PICKUPS.Base_Teleporter.Effects.P_Pickups_Teleporter_Base_Idle'
NeutralFloorColor
Member Value
A 1.0
B 4.0
G 8.0
R 9.0
PortalCaptureComponent SceneCapture2DComponent'SceneCapture2DComponent0'
PortalEffect ParticleSystemComponent'ParticleSystemComponent1'
PortalMaterial Material'PICKUPS.Base_Teleporter.Material.M_T_Pickups_Teleporter_Portal_Destination'
RemoteRole ROLE_SimulatedProxy
TeamEffectTemplates[0] ParticleSystem'PICKUPS.Base_Teleporter.Effects.P_Pickups_Teleporter_Base_Idle_Red'
TeamEffectTemplates[1] ParticleSystem'PICKUPS.Base_Teleporter.Effects.P_Pickups_Teleporter_Base_Idle_Blue'
TeamFloorColors[0]
Member Value
A 1.0
B 0.0
G 5.0
R 50.0
TeamFloorColors[1]
Member Value
A 1.0
B 50.0
G 5.0
R 0.0
TeamNum 255
TeamPortalEffectTemplates[0] ParticleSystem'PICKUPS.Base_Teleporter.Effects.P_Pickups_Teleporter_Idle_Red'
TeamPortalEffectTemplates[1] ParticleSystem'PICKUPS.Base_Teleporter.Effects.P_Pickups_Teleporter_Idle_Blue'

Subobjects

AmbientSoundComponent0

Class: Engine.AudioComponent

Property Value
bAutoPlay True
bStopWhenOwnerDestroyed True

Arrow

Class: Engine.ArrowComponent

Inherits from: UTOnslaughtNodeTeleporter.Arrow

No new values.

CollisionCylinder

Class: Engine.CylinderComponent

Inherits from: UTOnslaughtNodeTeleporter.CollisionCylinder

Property Value
CollisionHeight 30.0

OnslaughtNodeTeleporterLightEnvironment

Class: Engine.DynamicLightEnvironmentComponent

Property Value
bCastShadows False
bDynamic False

ParticleSystemComponent0

Class: Engine.ParticleSystemComponent

Property Value
SecondsBeforeInactive 1.0
Translation
Member Value
X 0.0
Y 0.0
Z -40.0

ParticleSystemComponent1

Class: Engine.ParticleSystemComponent

No new values.

PathRenderer

Class: Engine.PathRenderingComponent

Inherits from: UTOnslaughtNodeTeleporter.PathRenderer

No new values.

SceneCapture2DComponent0

Class: Engine.SceneCapture2DComponent

Property Value
bSkipUpdateIfOwnerOccluded True
bUpdateMatrices False
FarPlane -1.0
FrameRate 15.0
MaxStreamingUpdateDist 1000.0
MaxUpdateDist 1000.0
NearPlane 10.0

StaticMeshComponent0

Class: Engine.StaticMeshComponent

Property Value
bCastDynamicShadow False
bUseAsOccluder False
LightEnvironment DynamicLightEnvironmentComponent'UTGameContent.Default__UTOnslaughtNodeTeleporter_Content:OnslaughtNodeTeleporterLightEnvironment'
Scale 0.5
StaticMesh StaticMesh'GP_Onslaught.Mesh.S_GP_Ons_Conduit'
Translation
Member Value
X 0.0
Y 0.0
Z -34.0