UE3:SeqAct AttachToEvent (UDK): Difference between revisions

From Unreal Wiki, The Unreal Engine Documentation Site
No edit summary
 
m 1 revision: class descriptions for UDK January update (part 4)
 
(One intermediate revision by the same user not shown)
Line 24: Line 24:
|  
|  
{| class="list defaults"
{| class="list defaults"
! {{tl|SeqEventLink||SequenceOp|Member}}
! {{tl|SeqEventLink||SequenceOp structs|Member}}
! Value
! Value
|-
|-
Line 40: Line 40:
|  
|  
{| class="list defaults"
{| class="list defaults"
! {{tl|SeqVarLink||SequenceOp|Member}}
! {{tl|SeqVarLink||SequenceOp structs|Member}}
! Value
! Value
|-
|-

Latest revision as of 06:44, 17 January 2010

UDK Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_AttachToEvent
Package:
Engine
This class in other games:


Properties

Property group 'SeqAct_AttachToEvent'

bPreferController

Type: bool

prefer to attach events to Controllers instead of Pawns (for events you want to persist beyond the target dying and respawning)

Default values

Property Value
EventLinks[0]
Member Value
LinkDesc "Event"
ObjCategory "Event"
ObjName "Attach To Event"
VariableLinks[0]
Member Value
LinkDesc "Attachee"
PropertyName