UE3:SeqAct ToggleHUD (UDK): Difference between revisions
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{| class="list defaults" | {| class="list defaults" | ||
! {{tl|SeqOpInputLink||SequenceOp|Member}} | ! {{tl|SeqOpInputLink||SequenceOp structs|Member}} | ||
! Value | ! Value | ||
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{| class="list defaults" | {| class="list defaults" | ||
! {{tl|SeqOpInputLink||SequenceOp|Member}} | ! {{tl|SeqOpInputLink||SequenceOp structs|Member}} | ||
! Value | ! Value | ||
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{| class="list defaults" | {| class="list defaults" | ||
! {{tl|SeqOpInputLink||SequenceOp|Member}} | ! {{tl|SeqOpInputLink||SequenceOp structs|Member}} | ||
! Value | ! Value | ||
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Latest revision as of 06:47, 17 January 2010
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Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_ToggleHUD |
- Package:
- Engine
- This class in other games:
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Default values
Property | Value | ||||
---|---|---|---|---|---|
InputLinks[0] |
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InputLinks[1] |
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InputLinks[2] |
| ||||
ObjCategory | "Toggle" | ||||
ObjName | "Toggle HUD" |
Functions
Static events
GetObjClassVersion
static event int GetObjClassVersion ()
Overrides: SequenceObject.GetObjClassVersion
Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.
Returns:
- the version number for this specific class.
Events
IsValidUISequenceObject
event bool IsValidUISequenceObject (optional UIScreenObject TargetObject)
Overrides: SequenceObject.IsValidUISequenceObject
Determines whether this class should be displayed in the list of available ops in the UI's kismet editor.
Parameters:
- TargetObject - the widget that this SequenceObject would be attached to.
Returns:
- TRUE if this sequence object should be available for use in the UI kismet editor