UE3:UTSeqAct EnterVehicle (UDK): Difference between revisions
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{| class="list defaults" | {| class="list defaults" | ||
! {{tl|SeqVarLink||SequenceOp|Member}} | ! {{tl|SeqVarLink||SequenceOp structs|Member}} | ||
! Value | ! Value | ||
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{| class="list defaults" | {| class="list defaults" | ||
! {{tl|SeqVarLink||SequenceOp|Member}} | ! {{tl|SeqVarLink||SequenceOp structs|Member}} | ||
! Value | ! Value | ||
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Latest revision as of 07:02, 17 January 2010
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Object >> SequenceObject >> SequenceOp >> SequenceAction >> UTSeqAct_EnterVehicle |
- Package:
- UTGame
- This class in other games:
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Properties
Property group 'UTSeqAct_EnterVehicle'
SeatIndex
Type: int
index of the seat of the vehicle the bot should use, or -1 for auto-select
Default value: -1
Default values
Property | Value | ||||||||
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bCallHandler | False | ||||||||
ObjCategory | "Pawn" | ||||||||
ObjName | "Enter Vehicle" | ||||||||
VariableLinks[0] |
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VariableLinks[1] |
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Events
Activated
event Activated ()
Overrides: SequenceOp.Activated
Called when this event is activated.