UE3:UTSeqEvent VehicleFactory (UDK): Difference between revisions

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{{UE3:UTSeqEvent_VehicleFactory (UT3)}}
{{infobox class
| package = UTGame
| parent1 = SequenceEvent
| parent2 = SequenceOp
| parent3 = SequenceObject
| parent4 = Object
}}
{{autogenerated}}
<!-- enter class description -->
 
==Properties==
====SpawnedVehicle====
'''Type:''' {{cl|UTVehicle}}
 
reference to the vehicle spawned by the factory
 
===Default values===
{| class="list defaults"
! Property
! Value
|-
| {{tl|bPlayerOnly||SequenceEvent}}
| False
|-
| {{tl|MaxTriggerCount||SequenceEvent}}
| 0
|-
| {{tl|ObjName||SequenceObject}}
| "Vehicle Factory Event"
|-
| {{tl|OutputLinks||SequenceOp}}[0]
|
{| class="list defaults"
! {{tl|SeqOpOutputLink||SequenceOp structs|Member}}
! Value
|-
| LinkDesc
| "Spawned"
|}
|-
| {{tl|OutputLinks||SequenceOp}}[1]
|
{| class="list defaults"
! {{tl|SeqOpOutputLink||SequenceOp structs|Member}}
! Value
|-
| LinkDesc
| "Taken"
|}
|-
| {{tl|OutputLinks||SequenceOp}}[2]
|
{| class="list defaults"
! {{tl|SeqOpOutputLink||SequenceOp structs|Member}}
! Value
|-
| LinkDesc
| "Destroyed"
|}
|-
| {{tl|OutputLinks||SequenceOp}}[3]
|
{| class="list defaults"
! {{tl|SeqOpOutputLink||SequenceOp structs|Member}}
! Value
|-
| LinkDesc
| "VehicleEntered"
|}
|-
| {{tl|OutputLinks||SequenceOp}}[4]
|
{| class="list defaults"
! {{tl|SeqOpOutputLink||SequenceOp structs|Member}}
! Value
|-
| LinkDesc
| "VehicleLeft"
|}
|-
| {{tl|VariableLinks||SequenceOp}}[0]
|
{| class="list defaults"
! {{tl|SeqVarLink||SequenceOp structs|Member}}
! Value
|-
| LinkDesc
| "Spawned Vehicle"
|-
| PropertyName
| 'SpawnedVehicle'
|}
|}
 
==Events==
====Activated====
{{code|event '''Activated''' ()}}
 
'''Overrides:''' {{tl|Activated|SequenceOp}}
 
Called when this event is activated.

Latest revision as of 07:02, 17 January 2010

UDK Object >> SequenceObject >> SequenceOp >> SequenceEvent >> UTSeqEvent_VehicleFactory
Package:
UTGame
This class in other games:


Properties

SpawnedVehicle

Type: UTVehicle

reference to the vehicle spawned by the factory

Default values

Property Value
bPlayerOnly False
MaxTriggerCount 0
ObjName "Vehicle Factory Event"
OutputLinks[0]
Member Value
LinkDesc "Spawned"
OutputLinks[1]
Member Value
LinkDesc "Taken"
OutputLinks[2]
Member Value
LinkDesc "Destroyed"
OutputLinks[3]
Member Value
LinkDesc "VehicleEntered"
OutputLinks[4]
Member Value
LinkDesc "VehicleLeft"
VariableLinks[0]
Member Value
LinkDesc "Spawned Vehicle"
PropertyName 'SpawnedVehicle'

Events

Activated

event Activated ()

Overrides: SequenceOp.Activated

Called when this event is activated.