UE3:UTSeqEvent VehicleFactory (UDK): Difference between revisions
From Unreal Wiki, The Unreal Engine Documentation Site
No edit summary |
m 1 revision: class descriptions for UDK January update (part 8) |
||
(One intermediate revision by the same user not shown) | |||
Line 1: | Line 1: | ||
{{ | {{infobox class | ||
| package = UTGame | |||
| parent1 = SequenceEvent | |||
| parent2 = SequenceOp | |||
| parent3 = SequenceObject | |||
| parent4 = Object | |||
}} | |||
{{autogenerated}} | |||
<!-- enter class description --> | |||
==Properties== | |||
====SpawnedVehicle==== | |||
'''Type:''' {{cl|UTVehicle}} | |||
reference to the vehicle spawned by the factory | |||
===Default values=== | |||
{| class="list defaults" | |||
! Property | |||
! Value | |||
|- | |||
| {{tl|bPlayerOnly||SequenceEvent}} | |||
| False | |||
|- | |||
| {{tl|MaxTriggerCount||SequenceEvent}} | |||
| 0 | |||
|- | |||
| {{tl|ObjName||SequenceObject}} | |||
| "Vehicle Factory Event" | |||
|- | |||
| {{tl|OutputLinks||SequenceOp}}[0] | |||
| | |||
{| class="list defaults" | |||
! {{tl|SeqOpOutputLink||SequenceOp structs|Member}} | |||
! Value | |||
|- | |||
| LinkDesc | |||
| "Spawned" | |||
|} | |||
|- | |||
| {{tl|OutputLinks||SequenceOp}}[1] | |||
| | |||
{| class="list defaults" | |||
! {{tl|SeqOpOutputLink||SequenceOp structs|Member}} | |||
! Value | |||
|- | |||
| LinkDesc | |||
| "Taken" | |||
|} | |||
|- | |||
| {{tl|OutputLinks||SequenceOp}}[2] | |||
| | |||
{| class="list defaults" | |||
! {{tl|SeqOpOutputLink||SequenceOp structs|Member}} | |||
! Value | |||
|- | |||
| LinkDesc | |||
| "Destroyed" | |||
|} | |||
|- | |||
| {{tl|OutputLinks||SequenceOp}}[3] | |||
| | |||
{| class="list defaults" | |||
! {{tl|SeqOpOutputLink||SequenceOp structs|Member}} | |||
! Value | |||
|- | |||
| LinkDesc | |||
| "VehicleEntered" | |||
|} | |||
|- | |||
| {{tl|OutputLinks||SequenceOp}}[4] | |||
| | |||
{| class="list defaults" | |||
! {{tl|SeqOpOutputLink||SequenceOp structs|Member}} | |||
! Value | |||
|- | |||
| LinkDesc | |||
| "VehicleLeft" | |||
|} | |||
|- | |||
| {{tl|VariableLinks||SequenceOp}}[0] | |||
| | |||
{| class="list defaults" | |||
! {{tl|SeqVarLink||SequenceOp structs|Member}} | |||
! Value | |||
|- | |||
| LinkDesc | |||
| "Spawned Vehicle" | |||
|- | |||
| PropertyName | |||
| 'SpawnedVehicle' | |||
|} | |||
|} | |||
==Events== | |||
====Activated==== | |||
{{code|event '''Activated''' ()}} | |||
'''Overrides:''' {{tl|Activated|SequenceOp}} | |||
Called when this event is activated. |
Latest revision as of 07:02, 17 January 2010
![]() |
Object >> SequenceObject >> SequenceOp >> SequenceEvent >> UTSeqEvent_VehicleFactory |
- Package:
- UTGame
- This class in other games:
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Properties
SpawnedVehicle
Type: UTVehicle
reference to the vehicle spawned by the factory
Default values
Property | Value | ||||||
---|---|---|---|---|---|---|---|
bPlayerOnly | False | ||||||
MaxTriggerCount | 0 | ||||||
ObjName | "Vehicle Factory Event" | ||||||
OutputLinks[0] |
| ||||||
OutputLinks[1] |
| ||||||
OutputLinks[2] |
| ||||||
OutputLinks[3] |
| ||||||
OutputLinks[4] |
| ||||||
VariableLinks[0] |
|
Events
Activated
event Activated ()
Overrides: SequenceOp.Activated
Called when this event is activated.