UE3:UTEmit HeroSpawn (UT3): Difference between revisions
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This effect is spawned when a player transforms into a [[liandri:Titan (mutator)|Titan]] or Behemoth. | |||
==Default values== | ==Default values== |
Latest revision as of 05:03, 28 October 2009
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Object >> Actor >> Emitter >> UTEmitter >> UTReplicatedEmitter >> UTEmit_HeroSpawn |
- Package:
- UTGame
This effect is spawned when a player transforms into a Titan or Behemoth.
Default values
Property | Value |
---|---|
EmitterTemplate | ParticleSystem'UN_HeroEffects.Effects.FX_Hero_Spawn' |
Subobjects
ParticleSystemComponent0
Class: Engine.ParticleSystemComponent
Inherits from: UTReplicatedEmitter.ParticleSystemComponent0
No new values.