UE3:UTVehicle StealthBender (UT3): Difference between revisions

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| {{tl|bStickDeflectionThrottle||UTVehicle internal variables}}
| {{tl|bStickDeflectionThrottle||UTVehicle internal variables}}
| True
| True
|-
| {{tl|CloakedSpeedModifier||UTStealthVehicle}}
| 0.45
|-
|-
| {{tl|COMOffset||SVehicle properties}}
| {{tl|COMOffset||SVehicle properties}}
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! Value
! Value
|-
|-
| 000000,Y
| X
|  
| 0.0
|-
|-
| 000000,Z
| Y
|  
| 0.0
|-
|-
| X
| Z
| 0.0
| -55.0
|}
|}
|-
|-
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|-
|-
| AnnouncementText
| AnnouncementText
| "Bemanne den Stealthbender"
| "Man the StealthBender"
|}
|}
|-
|-
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| {{tl|StolenAnnouncementIndex||UTVehicle internal variables}}
| {{tl|StolenAnnouncementIndex||UTVehicle internal variables}}
| 5
| 5
|-
| {{tl|TeamBeaconOffset||UTVehicle internal variables}}
|
{| class="list defaults"
! {{tl|Vector||Object structs|Member}}
! Value
|-
| X
| 0.0
|-
| Y
| 0.0
|-
| Z
| 60.0
|}
|-
|-
| {{tl|UprightLiftStrength||SVehicle properties}}
| {{tl|UprightLiftStrength||SVehicle properties}}
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|-
|-
| {{tl|VehiclePositionString||UTVehicle internal variables}}
| {{tl|VehiclePositionString||UTVehicle internal variables}}
| "in einem StealthBender"
| "in a StealthBender"
|-
|-
| {{tl|ViewPitchMin||Pawn}}
| {{tl|ViewPitchMin||Pawn}}
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! Value
! Value
|-
|-
| 000000,Y
| X
|  
| 0.0
|-
|-
| 000000,Z
| Y
|  
| -42.0
|-
|-
| X
| Z
| 0.0
| 0.0
|}
|}
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! Value
! Value
|-
|-
| 000000,Y
| X
|  
| 0.0
|-
|-
| 000000,Z
| Y
|  
| -42.0
|-
|-
| X
| Z
| 0.0
| 0.0
|}
|}
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! Value
! Value
|-
|-
| 000000,Y
| X
|  
| 0.0
|-
|-
| 000000,Z
| Y
|  
| 42.0
|-
|-
| X
| Z
| 0.0
| 0.0
|}
|}
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! Value
! Value
|-
|-
| 000000,Y
| X
|  
| 0.0
|-
|-
| 000000,Z
| Y
|  
| 42.0
|-
|-
| X
| Z
| 0.0
| 0.0
|}
|}

Revision as of 08:40, 23 May 2008

UT3 Object >> Actor >> Pawn >> Vehicle >> SVehicle >> UTVehicleBase >> UTVehicle >> UTVehicle_Deployable >> UTStealthVehicle >> UTVehicle_StealthBender
Package:
UTGame
Direct subclasses:
UTVehicle_StealthBender_Content, UTVehicle_StealthBenderGold_Content

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties

SecondaryTeamSkins

Type: MaterialInterface

Array size: 2

One material for each team on the 'tail' section of the stealthbender

Default values

Subobjects

CollisionCylinder

Class: Engine.CylinderComponent

Inherits from: UTStealthVehicle.CollisionCylinder

No new values.

LFWheel

Class: UTGame.UTVehicleHellbenderWheel

Property Value
BoneName 'Lt_Front_Tire'
BoneOffset
Member Value
X 0.0
Y -42.0
Z 0.0
HandbrakeLatSlipFactor 1000.0
SkelControlName 'Lt_Front_Control'
SteerFactor 1.0

LRWheel

Class: UTGame.UTVehicleHellbenderWheel

Property Value
BoneName 'Lt_Rear_Tire'
BoneOffset
Member Value
X 0.0
Y -42.0
Z 0.0
SkelControlName 'Lt_Rear_Control'

MyLightEnvironment

Class: Engine.DynamicLightEnvironmentComponent

Inherits from: UTStealthVehicle.MyLightEnvironment

No new values.

MyStayUprightConstraintInstance_7

Class: Engine.RB_ConstraintInstance

No new values.

MyStayUprightSetup_7

Class: Engine.RB_StayUprightSetup

No new values.

RFWheel

Class: UTGame.UTVehicleHellbenderWheel

Property Value
BoneName 'Rt_Front_Tire'
BoneOffset
Member Value
X 0.0
Y 42.0
Z 0.0
HandbrakeLatSlipFactor 1000.0
SkelControlName 'RT_Front_Control'
SteerFactor 1.0

RRWheel

Class: UTGame.UTVehicleHellbenderWheel

Property Value
BoneName 'Rt_Rear_Tire'
BoneOffset
Member Value
X 0.0
Y 42.0
Z 0.0
SkelControlName 'Rt_Rear_Control'

SimObject

Class: UTGame.UTVehicleSimHellbender

No new values.

SVehicleMesh

Class: Engine.SkeletalMeshComponent

Inherits from: UTStealthVehicle.SVehicleMesh

No new values.

Functions

Events

PostBeginPlay

simulated event PostBeginPlay ()

Overrides: UTStealthVehicle.PostBeginPlay

Initialization

Other instance functions

CreateDamageMaterialInstance

simulated function CreateDamageMaterialInstance ()

Overrides: UTVehicle.CreateDamageMaterialInstance


SetInputs

simulated function SetInputs (float InForward, float InStrafe, float InUp)

Overrides: UTVehicle.SetInputs

Override set inputs so get direct information when deployed.

TeamChanged

simulated function TeamChanged ()

Overrides: UTStealthVehicle.TeamChanged

This function is called when the team has changed. Use it to setup team specific overlays/etc

NOTE: the UTVehicle_Scavenger is doing all kinds of crazy special case stuff and does NOT call super. Make certain that you check UTVehicle_Scavenger.TeamChanged() when making changes here.

ToggleCloak

simulated function ToggleCloak ()

Overrides: UTStealthVehicle.ToggleCloak

function cloaks or decloaks the vehicle.