UE3:SeqAct AttachToEvent (UDK): Difference between revisions
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{| class="list defaults" | {| class="list defaults" | ||
! {{tl|SeqEventLink||SequenceOp|Member}} | ! {{tl|SeqEventLink||SequenceOp structs|Member}} | ||
! Value | ! Value | ||
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{| class="list defaults" | {| class="list defaults" | ||
! {{tl|SeqVarLink||SequenceOp|Member}} | ! {{tl|SeqVarLink||SequenceOp structs|Member}} | ||
! Value | ! Value | ||
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Revision as of 06:24, 17 January 2010
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Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_AttachToEvent |
- Package:
- Engine
- This class in other games:
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Properties
Property group 'SeqAct_AttachToEvent'
bPreferController
Type: bool
prefer to attach events to Controllers instead of Pawns (for events you want to persist beyond the target dying and respawning)
Default values
Property | Value | ||||||
---|---|---|---|---|---|---|---|
EventLinks[0] |
| ||||||
ObjCategory | "Event" | ||||||
ObjName | "Attach To Event" | ||||||
VariableLinks[0] |
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