UE3:SeqAct AttachToEvent (UDK): Difference between revisions

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! {{tl|SeqEventLink||SequenceOp|Member}}
! {{tl|SeqEventLink||SequenceOp structs|Member}}
! Value
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! {{tl|SeqVarLink||SequenceOp|Member}}
! {{tl|SeqVarLink||SequenceOp structs|Member}}
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Revision as of 06:24, 17 January 2010

UDK Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_AttachToEvent
Package:
Engine
This class in other games:


Properties

Property group 'SeqAct_AttachToEvent'

bPreferController

Type: bool

prefer to attach events to Controllers instead of Pawns (for events you want to persist beyond the target dying and respawning)

Default values

Property Value
EventLinks[0]
Member Value
LinkDesc "Event"
ObjCategory "Event"
ObjName "Attach To Event"
VariableLinks[0]
Member Value
LinkDesc "Attachee"
PropertyName