UE3:SkelControl TwistBone (UDK): Difference between revisions
From Unreal Wiki, The Unreal Engine Documentation Site
No edit summary |
No edit summary |
||
Line 13: | Line 13: | ||
'''Type:''' [[name]] | '''Type:''' [[name]] | ||
Name of source bone to use. For a forearm twist, that would be the hand bone name. | |||
====TwistAngleScale==== | ====TwistAngleScale==== |
Revision as of 06:24, 17 January 2010
![]() |
Object >> AnimObject >> SkelControlBase >> SkelControl_TwistBone |
- Package:
- Engine
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Simple controller for Twist/Roll bones.
Properties
Property group 'SkelControl_TwistBone'
SourceBoneName
Type: name
Name of source bone to use. For a forearm twist, that would be the hand bone name.
TwistAngleScale
Type: float
How much to scale down the roll angle
Default value: -0.5
Default values
Property | Value |
---|---|
bIgnoreWhenNotRendered | True |
CategoryDesc | "Single Bone" |