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UE3:SkelControl_TwistBone (UDK)

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UDK Object >> AnimObject >> SkelControlBase >> SkelControl_TwistBone
Package: 
Engine

Simple controller for Twist/Roll bones.

Properties[edit]

Property group 'SkelControl_TwistBone'[edit]

SourceBoneName[edit]

Type: name

Name of source bone to use. For a forearm twist, that would be the hand bone name.

TwistAngleScale[edit]

Type: float

How much to scale down the roll angle

Default value: -0.5

Default values[edit]

Property Value
bIgnoreWhenNotRendered True
CategoryDesc "Single Bone"