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UE3:SkelControl_TwistBone (UDK)
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Revision as of 05:48, 17 January 2010 by Wormbo (Talk | contribs) (1 revision: class descriptions for UDK January update (part 5))
Object >> AnimObject >> SkelControlBase >> SkelControl_TwistBone |
- Package:
- Engine
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Simple controller for Twist/Roll bones.
Properties[edit]
Property group 'SkelControl_TwistBone'[edit]
SourceBoneName[edit]
Type: name
Name of source bone to use. For a forearm twist, that would be the hand bone name.
TwistAngleScale[edit]
Type: float
How much to scale down the roll angle
Default value: -0.5
Default values[edit]
Property | Value |
---|---|
bIgnoreWhenNotRendered | True |
CategoryDesc | "Single Bone" |