UE3:UTSeqAct SpawnProjectile (UDK): Difference between revisions
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! {{tl|SeqVarLink||SequenceOp|Member}} | ! {{tl|SeqVarLink||SequenceOp structs|Member}} | ||
! Value | ! Value | ||
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{| class="list defaults" | {| class="list defaults" | ||
! {{tl|SeqVarLink||SequenceOp|Member}} | ! {{tl|SeqVarLink||SequenceOp structs|Member}} | ||
! Value | ! Value | ||
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! {{tl|SeqVarLink||SequenceOp|Member}} | ! {{tl|SeqVarLink||SequenceOp structs|Member}} | ||
! Value | ! Value | ||
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Revision as of 06:24, 17 January 2010
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Object >> SequenceObject >> SequenceOp >> SequenceAction >> UTSeqAct_SpawnProjectile |
- Package:
- UTGame
- This class in other games:
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
spawns a projectile at a certain location that moves toward the given location with the given Instigator
Properties
Property group 'UTSeqAct_SpawnProjectile'
ProjectileClass
Type: class<Projectile>
Class of projectile to spawn
Default values
Property | Value | ||||||||||
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bCallHandler | False | ||||||||||
ObjName | "Spawn Projectile" | ||||||||||
VariableLinks[0] |
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VariableLinks[1] |
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VariableLinks[2] |
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Events
Activated
event Activated ()
Overrides: SequenceOp.Activated
Called when this event is activated.