UE3:DebugCameraController (UT3)

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Revision as of 14:41, 12 January 2009 by WGH (talk | contribs)
UT3 Object >> Actor >> Controller >> PlayerController >> DebugCameraController
Package:
Engine
This class in other games:

PCF Begin (Debug Camera) Debug Camera Controller

To turn it on, please press Alt+C or both (left and right) analogs on xbox pad
After turning:

PCXboxAction
WASDLeft AnalogMoving
MouseRight AnalogRotating
ShiftXBOX_KeyBMove faster
Q/ELT/RTMove Up/Down
EnterXBOX_KeyACall "FreezeRendering" console command
Alt+CLeftThumbstickToggle debug camera

Properties

bIsFrozenRendering

Type: bool


DrawFrustum

Type: DrawFrustumComponent


OryginalControllerRef

Type: PlayerController


OryginalPlayer

Type: Player


Default values

Subobjects

CollisionCylinder

Class: Engine.CylinderComponent

Inherits from: PlayerController.CollisionCylinder

No new values.

Sprite

Class: Engine.SpriteComponent

Inherits from: PlayerController.Sprite

No new values.

Functions

Exec functions

MoreSpeed

exec function MoreSpeed ()


NormalSpeed

exec function NormalSpeed ()


SetFreezeRendering

exec function SetFreezeRendering ()


Events

PostBeginPlay

simulated event PostBeginPlay ()

Overrides: PlayerController.PostBeginPlay


Other instance functions

DisableDebugCamera

function DisableDebugCamera ()


OnActivate

function OnActivate (PlayerController PC)


OnDeactivate

function OnDeactivate (PlayerController PC)