UE3:UTVehicle_StealthBender (UT3)

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Revision as of 08:40, 23 May 2008 by Unknown user (talk)
UT3 Object >> Actor >> Pawn >> Vehicle >> SVehicle >> UTVehicleBase >> UTVehicle >> UTVehicle_Deployable >> UTStealthVehicle >> UTVehicle_StealthBender
Package:
UTGame
Direct subclasses:
UTVehicle_StealthBender_Content, UTVehicle_StealthBenderGold_Content

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties

SecondaryTeamSkins

Type: MaterialInterface

Array size: 2

One material for each team on the 'tail' section of the stealthbender

Default values

Subobjects

CollisionCylinder

Class: Engine.CylinderComponent

Inherits from: UTStealthVehicle.CollisionCylinder

No new values.

LFWheel

Class: UTGame.UTVehicleHellbenderWheel

Property Value
BoneName 'Lt_Front_Tire'
BoneOffset
Member Value
X 0.0
Y -42.0
Z 0.0
HandbrakeLatSlipFactor 1000.0
SkelControlName 'Lt_Front_Control'
SteerFactor 1.0

LRWheel

Class: UTGame.UTVehicleHellbenderWheel

Property Value
BoneName 'Lt_Rear_Tire'
BoneOffset
Member Value
X 0.0
Y -42.0
Z 0.0
SkelControlName 'Lt_Rear_Control'

MyLightEnvironment

Class: Engine.DynamicLightEnvironmentComponent

Inherits from: UTStealthVehicle.MyLightEnvironment

No new values.

MyStayUprightConstraintInstance_7

Class: Engine.RB_ConstraintInstance

No new values.

MyStayUprightSetup_7

Class: Engine.RB_StayUprightSetup

No new values.

RFWheel

Class: UTGame.UTVehicleHellbenderWheel

Property Value
BoneName 'Rt_Front_Tire'
BoneOffset
Member Value
X 0.0
Y 42.0
Z 0.0
HandbrakeLatSlipFactor 1000.0
SkelControlName 'RT_Front_Control'
SteerFactor 1.0

RRWheel

Class: UTGame.UTVehicleHellbenderWheel

Property Value
BoneName 'Rt_Rear_Tire'
BoneOffset
Member Value
X 0.0
Y 42.0
Z 0.0
SkelControlName 'Rt_Rear_Control'

SimObject

Class: UTGame.UTVehicleSimHellbender

No new values.

SVehicleMesh

Class: Engine.SkeletalMeshComponent

Inherits from: UTStealthVehicle.SVehicleMesh

No new values.

Functions

Events

PostBeginPlay

simulated event PostBeginPlay ()

Overrides: UTStealthVehicle.PostBeginPlay

Initialization

Other instance functions

CreateDamageMaterialInstance

simulated function CreateDamageMaterialInstance ()

Overrides: UTVehicle.CreateDamageMaterialInstance


SetInputs

simulated function SetInputs (float InForward, float InStrafe, float InUp)

Overrides: UTVehicle.SetInputs

Override set inputs so get direct information when deployed.

TeamChanged

simulated function TeamChanged ()

Overrides: UTStealthVehicle.TeamChanged

This function is called when the team has changed. Use it to setup team specific overlays/etc

NOTE: the UTVehicle_Scavenger is doing all kinds of crazy special case stuff and does NOT call super. Make certain that you check UTVehicle_Scavenger.TeamChanged() when making changes here.

ToggleCloak

simulated function ToggleCloak ()

Overrides: UTStealthVehicle.ToggleCloak

function cloaks or decloaks the vehicle.