UE1:UTTeamRCWindow (UT)
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Object >> UWindowBase >> UWindowWindow >> UWindowClientWindow >> UWindowDialogClientWindow >> UWindowPageWindow >> UMenuPageWindow >> UMenuGameRulesBase >> UTRulesCWindow >> UTTeamRCWindow |
- Package:
- UTMenu
- Direct subclass:
- UTAssaultRulesCW
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Properties
BalancePlayersCheck
Type: UWindowCheckbox
BalancePlayersHelp
Type: string
Modifiers: localized
Default value: "If checked, this option forces players joining the game to be placed on the team which best keeps teams balanced."
BalancePlayersText
Type: string
Modifiers: localized
Default value: "Force Team Balance"
FFHelp
Type: string
Modifiers: localized
Default value: "Slide to adjust the amount of damage friendly fire imparts to other teammates."
FFSlider
Type: UWindowHSliderControl
FFText
Type: string
Modifiers: localized
Default value: "Friendly Fire:"
MaxAllowedTeams
Type: int
MaxTeamsEdit
Type: UWindowEditControl
MaxTeamsHelp
Type: string
Modifiers: localized
Default value: "The maximum number of different teams players are allowed to join, for this game."
MaxTeamsText
Type: string
Modifiers: localized
Default value: "Max Teams"
TeamScoreEdit
Type: UWindowEditControl
TeamScoreHelp
Type: string
Modifiers: localized
Default value: "When a team obtains this score, the game will end."
TeamScoreText
Type: string
Modifiers: localized
Default value: "Max Team Score"
Instance functions
BalancePlayersChanged
BeforePaint
Overrides: UTRulesCWindow.BeforePaint
Created
Overrides: UTRulesCWindow.Created
FFChanged
MaxTeamsChanged
Notify
Overrides: UTRulesCWindow.Notify
SetupNetworkOptions
Overrides: UTRulesCWindow.SetupNetworkOptions
TeamScoreChanged