UE2:ASVehicle_Sentinel_Ceiling (UT2004)
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- Package:
- UT2k4Assault
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ASVehicle_Sentinel_Ceiling Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved
Default values
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AmbientGlow | 48 | ||||||||
CollisionHeight | 0.0 | ||||||||
CollisionRadius | 0.0 | ||||||||
DrawScale | 0.5 | ||||||||
Mesh | SkeletalMesh'AS_Vehicles_M.CeilingTurretGun' | ||||||||
OpenCloseSound | Sound'AssaultSounds.Sentinel.Floor_Open_Close' | ||||||||
TurretSwivelClass | Class'UT2k4Assault.ASVehicle_Sentinel_Ceiling_Swivel' | ||||||||
VehicleNameString | "Ceiling Sentinel" | ||||||||
VehicleProjSpawnOffset |
|
Functions
Static functions
StaticPrecache
static function StaticPrecache (LevelInfo L)
Overrides: ASTurret.StaticPrecache
Instance functions
UpdatePrecacheMaterials
simulated function UpdatePrecacheMaterials ()
Overrides: ASTurret.UpdatePrecacheMaterials