UE2:StaticMeshActor (UT2003)

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UT2003 Object >> Actor >> StaticMeshActor
Package:
Engine
This class in other games:

StaticMeshActor. An actor that is drawn using a static mesh(a mesh that never changes, and can be cached in video memory, resulting in a speed boost).

Properties

Property group 'StaticMeshActor'

bExactProjectileCollision

Type: bool

nonzero extent projectiles should shrink to zero when hitting this actor

Default value: True

Default values

Property Value
bBlockActors True
bBlockKarma True
bBlockPlayers True
bCollideActors True
bEdShouldSnap True
bShadowCast True
bStatic True
bStaticLighting True
bWorldGeometry True
CollisionHeight 1.0
CollisionRadius 1.0
DrawType DT_StaticMesh